Category:Classes and Builds: Difference between revisions

Add class skill examples
Complete class profiles, official artwork and advanced skill indexes
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<div class="guide-hero"><div class="guide-hero-copy"><div class="eyebrow">Choose your path</div><strong>Classes &amp; Builds</strong><p>Discover the many paths an adventurer can take. Class guides and builds are coming soon.</p></div><div class="guide-hero-art guide-art-classes" role="img" aria-label="Ragnarok adventurers"></div></div>
<div class="guide-hero"><div class="guide-hero-copy"><div class="eyebrow">Choose your path</div><strong>Classes &amp; Builds</strong><p>Find a class, explore its progression, and plan your skills. Start with a playstyle that suits you.</p></div><div class="guide-hero-art guide-art-classes" role="img" aria-label="Ragnarok class artwork"></div></div>
 
<div class="notice">Class and skill reference: based on the current MuhRO references. Terra Saga availability, job-change rules and balance settings may differ. Skill levels and prerequisites below are reference values.</div>
<div class="notice">This is a reference list. Class availability on Terra Saga has not yet been confirmed.</div>
 
<div class="guide-jump-grid">
<div class="guide-jump-grid">
<div class="guide-jump">[[#Fourth_Classes|<span class="guide-jump-label">Fourth classes<small>Explore class paths</small></span>]]</div>
<div class="guide-jump">[[#Fourth_Classes|<span class="guide-jump-label">Fourth classes<small>13 paths</small></span>]]</div>
<div class="guide-jump">[[#Extended_Classes|<span class="guide-jump-label">Extended classes<small>Explore different paths</small></span>]]</div>
<div class="guide-jump">[[#Extended_Classes|<span class="guide-jump-label">Extended classes<small>6 paths</small></span>]]</div>
<div class="guide-jump">[[#Special_Classes|<span class="guide-jump-label">Special classes<small>Explore unique paths</small></span>]]</div>
<div class="guide-jump">[[#Special_Classes|<span class="guide-jump-label">Special classes<small>2 paths</small></span>]]</div>
<div class="guide-jump">[[#Builds_and_progression|<span class="guide-jump-label">Builds &amp; progression<small>Coming soon</small></span>]]</div>
<div class="guide-jump">[[#Builds_and_progression|<span class="guide-jump-label">Builds &amp; progression<small>Plan your next step</small></span>]]</div>
</div>
</div>


== Fourth Classes ==
== Fourth Classes ==
<div class="class-grid">
<div class="class-grid">
<div class="class-tile"><strong>Dragon Knight</strong><span>Swordsman → Knight → Lord Knight → Rune Knight → Dragon Knight</span> [[#Dragon_Knight|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-dragon-knight" role="img" aria-label="Dragon Knight official artwork"></div><strong>Dragon Knight</strong><span>Weapon strikes and dragon techniques</span>[[#Dragon_Knight|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Imperial Guard</strong><span>Swordsman → Crusader → Paladin → Royal Guard → Imperial Guard</span> [[#Imperial_Guard|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-imperial-guard" role="img" aria-label="Imperial Guard official artwork"></div><strong>Imperial Guard</strong><span>Shield defense and frontline damage</span>[[#Imperial_Guard|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Arch Mage</strong><span>Job progression and skills in the reference guide</span> [[#Arch_Mage|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-arch-mage" role="img" aria-label="Arch Mage official artwork"></div><strong>Arch Mage</strong><span>Elemental area magic</span>[[#Arch_Mage|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Elemental Master</strong><span>Job progression and skills in the reference guide</span> [[#Elemental_Master|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-elemental-master" role="img" aria-label="Elemental Master official artwork"></div><strong>Elemental Master</strong><span>Spirits, elemental spells and utility</span>[[#Elemental_Master|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Troubadour</strong><span>Job progression and skills in the reference guide</span> [[#Troubadour|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-troubadour" role="img" aria-label="Troubadour official artwork"></div><strong>Troubadour</strong><span>Music, party buffs and ranged attacks</span>[[#Troubadour|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Trouvère</strong><span>Job progression and skills in the reference guide</span> [[#Trouvère|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-trouvere" role="img" aria-label="Trouvère official artwork"></div><strong>Trouvère</strong><span>Performance, party buffs and ranged attacks</span>[[#Trouvere|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Wind Hawk</strong><span>Job progression and skills in the reference guide</span> [[#Wind_Hawk|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-wind-hawk" role="img" aria-label="Wind Hawk official artwork"></div><strong>Wind Hawk</strong><span>Bows, hawks and traps</span>[[#Wind_Hawk|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Meister</strong><span>Job progression and skills in the reference guide</span> [[#Meister|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-meister" role="img" aria-label="Meister official artwork"></div><strong>Meister</strong><span>Axes, machines and mechanical companions</span>[[#Meister|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Biolo</strong><span>Merchant → Alchemist → Creator → Genetic → Biolo</span> [[#Biolo|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-biolo" role="img" aria-label="Biolo official artwork"></div><strong>Biolo</strong><span>Acid zones, plant creatures and crafting</span>[[#Biolo|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Abyss Chaser</strong><span>Job progression and skills in the reference guide</span> [[#Abyss_Chaser|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-abyss-chaser" role="img" aria-label="Abyss Chaser official artwork"></div><strong>Abyss Chaser</strong><span>Daggers, bows and magical attacks</span>[[#Abyss_Chaser|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Shadow Cross</strong><span>Thief → Assassin → Assassin Cross → Guillotine Cross → Shadow Cross</span> [[#Shadow_Cross|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-shadow-cross" role="img" aria-label="Shadow Cross official artwork"></div><strong>Shadow Cross</strong><span>Fast melee attacks and venom</span>[[#Shadow_Cross|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Inquisitor</strong><span>Acolyte → Monk → Champion → Sura → Inquisitor</span> [[#Inquisitor|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-inquisitor" role="img" aria-label="Inquisitor official artwork"></div><strong>Inquisitor</strong><span>Martial combos and faith stances</span>[[#Inquisitor|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Cardinal</strong><span>Job progression and skills in the reference guide</span> [[#Cardinal|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-cardinal" role="img" aria-label="Cardinal official artwork"></div><strong>Cardinal</strong><span>Healing, party support and holy damage</span>[[#Cardinal|Explore class &amp; skills]]</div>
</div>
</div>


== Extended Classes ==
== Extended Classes ==
<div class="class-grid">
<div class="class-grid">
<div class="class-tile"><strong>Sky Emperor</strong><span>Job progression and skills in the reference guide</span> [[#Sky_Emperor|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-sky-emperor" role="img" aria-label="Sky Emperor official artwork"></div><strong>Sky Emperor</strong><span>Sun, moon and star techniques</span>[[#Sky_Emperor|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Shinkiro</strong><span>Job progression and skills in the reference guide</span> [[#Shinkiro|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-shinkiro" role="img" aria-label="Shinkiro official artwork"></div><strong>Shinkiro</strong><span>Shadows, thrown weapons and ninja magic</span>[[#Shinkiro|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Shiranui</strong><span>Job progression and skills in the reference guide</span> [[#Shiranui|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-shiranui" role="img" aria-label="Shiranui official artwork"></div><strong>Shiranui</strong><span>Shadows, thrown weapons and ninja magic</span>[[#Shiranui|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Night Watch</strong><span>Gunslinger → Rebellion → Night Watch</span> [[#Night_Watch|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-night-watch" role="img" aria-label="Night Watch official artwork"></div><strong>Night Watch</strong><span>Firearms, aiming and grenades</span>[[#Night_Watch|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Soul Ascetic</strong><span>Job progression and skills in the reference guide</span> [[#Soul_Ascetic|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-soul-ascetic" role="img" aria-label="Soul Ascetic official artwork"></div><strong>Soul Ascetic</strong><span>Talismans, spirit magic and support</span>[[#Soul_Ascetic|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Alitea</strong><span>Job progression and skills in the reference guide</span> [[#Alitea|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-alitea" role="img" aria-label="Alitea official artwork"></div><strong>Alitea</strong><span>Beast, raptor and nature transformations</span>[[#Alitea|Explore class &amp; skills]]</div>
</div>
</div>


== Special Classes ==
== Special Classes ==
<div class="class-grid">
<div class="class-grid">
<div class="class-tile"><strong>Hyper Novice</strong><span>Novice → Super Novice → Extended Super Novice → Hyper Novice</span> [[#Hyper_Novice|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-hyper-novice" role="img" aria-label="Hyper Novice official artwork"></div><strong>Hyper Novice</strong><span>Flexible physical and magical routes</span>[[#Hyper_Novice|Explore class &amp; skills]]</div>
<div class="class-tile"><strong>Spirit Handler</strong><span>Doram / Summoner → Spirit Handler</span> [[#Spirit_Handler|Read class overview]]</div>
<div class="class-tile"><div class="class-thumb class-portrait-spirit-handler" role="img" aria-label="Spirit Handler official artwork"></div><strong>Spirit Handler</strong><span>Doram spirits and party support</span>[[#Spirit_Handler|Explore class &amp; skills]]</div>
</div>
</div>


== Class overviews ==
== Class overviews ==
Class paths below summarize the reference; rebirth steps, names and job-change requirements may differ on Terra Saga.


=== Dragon Knight ===
=== Dragon Knight ===
<div class="class-art-dragon" role="img" aria-label="Dragon Knight illustration"></div>
<div class="class-profile"><div class="class-portrait class-portrait-dragon-knight" role="img" aria-label="Dragon Knight official artwork"></div><div class="class-profile-copy">
 
A melee fighter in the Knight line, using dragon-related abilities and weapons such as swords and spears.
A melee fighter in the Knight line, using dragon-related abilities and weapons such as swords and spears.
'''Playstyle:''' Weapon strikes and dragon techniques.
Summoned weapons support normal attacks; marking a target enables follow-up servant attacks. Dragonic Aura strengthens the breath route.


<div class="guide-highlight"><strong>Class path</strong><br />Swordman → Knight → Lord Knight → Rune Knight → Dragon Knight</div>
<div class="guide-highlight"><strong>Class path</strong><br />Swordman → Knight → Lord Knight → Rune Knight → Dragon Knight</div>
'''Selected skills''' (reference descriptions; Terra Saga values are unconfirmed):
</div></div>


* '''Dragonic Aura:''' A ranged attack that grants a buff to dragon-breath skills.
'''How the class works'''
* '''Dragon Breath:''' A dragon-breath attack that can be enhanced by Dragonic Aura.
<div class="guide-card-list">
* '''Dragon Breath - Water:''' A water-element version of Dragon Breath that can also benefit from Dragonic Aura.


Equipment recommendations and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Dragon_Knight MuhRO class reference]
* Servant Weapon: Summons weapons that can join your normal attacks.
* Servant Weapon - Sign: Marks an enemy for servant follow-ups.
* Dragonic Aura: Provides a buff for dragon-breath attacks.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Dragon Knight — 14 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Servant Weapon || 5 || Active || —
|-
| Servant Weapon - Sign || 5 || Active || Servant Weapon 3
|-
| Servant Weapon - Phantom || 5 || Active || Servant Weapon 5, Servant Weapon - Sign 5
|-
| Servant Weapon - Demolition || 5 || Active || Servant Weapon - Phantom 5
|-
| Charging Pierce || 10 || Active || Hundred Spear 5
|-
| Two Handed Defense || 10 || Passive || —
|-
| Hack and Slasher || 10 || Active || Two Handed Defense 5
|-
| Dragonic Aura || 10 || Active || Charging Pierce 10, Dragon Breath 10, Dragon Breath - Water 10
|-
| Madness Crusher || 5 || Active || Charging Pierce 5, Hack and Slasher 10
|-
| Vigor || 10 || Active || Servant Weapon - Demolition 3, Storm Slash 5
|-
| Storm Slash || 5 || Active || Two Handed Defense 10, Hack and Slasher 5
|-
| Dragonic Breath || 10 || Active || Dragon Breath 10 Dragon Breath - Water 10
|-
| Dragonic Pierce || 5 || Active || Hack and Slasher 7
|-
| Servant Weapon - Cleave || 5 || Active || Servant Weapon 3
|}
</div>
 
[https://wiki.muhro.eu/Dragon_Knight Class and skill reference] · [https://wiki.muhro.eu/images/b/b0/DragonKnight.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Imperial Guard ===
=== Imperial Guard ===
<div class="class-art-imperial" role="img" aria-label="Imperial Guard illustration"></div>
<div class="class-profile"><div class="class-portrait class-portrait-imperial-guard" role="img" aria-label="Imperial Guard official artwork"></div><div class="class-profile-copy">
 
A Crusader-line fighter with defensive and party-protection abilities.
A Crusader-line fighter with defensive and party-protection abilities.
'''Playstyle:''' Shield defense and frontline damage.
Choose between defensive and offensive stances. Party protection and shield durability matter for a support route.


<div class="guide-highlight"><strong>Class path</strong><br />Swordman → Crusader → Paladin → Royal Guard → Imperial Guard</div>
<div class="guide-highlight"><strong>Class path</strong><br />Swordman → Crusader → Paladin → Royal Guard → Imperial Guard</div>
'''Selected skills''' (reference descriptions; Terra Saga values are unconfirmed):
</div></div>
 
'''How the class works'''
<div class="guide-card-list">


* '''Defender:''' Raises a shield to reduce ranged damage, with movement and attack-speed tradeoffs.
* Guard Stance: Trades weapon attack for defense while a shield is equipped.
* '''Providence:''' Grants an ally resistance against Demon race and Holy property enemies.
* Guardian Shield: Protects nearby party members with a damage barrier.
* '''Pinpoint Attack:''' Closes distance to strike with a spear and may inflict different effects.
* Rebound Shield: Reduces incoming damage transferred through Devotion.


Equipment recommendations and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Imperial_Guard MuhRO class reference]
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Imperial Guard — 17 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Guard Stance || 5 || Active (Toggle) || Shield Mastery 3
|-
| Guardian Shield || 5 || Active || Guard Stance 2
|-
| Rebound Shield || 5 || Active || Guard Stance 4
|-
| Shield Mastery || 10 || Passive || —
|-
| Spear &amp; Sword Mastery || 10 || Passive || —
|-
| Attack Stance || 5 || Active (Toggle) || Spear &amp; Sword Mastery 3
|-
| Ultimate Sacrifice || 5 || Active || Rebound Shield 3, Guardian Shield 3
|-
| Holy Shield || 5 || Active || Shield Mastery 5, Cross Rain 3
|-
| Grand Judgement || 10 || Active || Overslash 5, Spear &amp; Sword Mastery 5
|-
| Judgement Cross || 10 || Active || Cross Rain 5, Holy Shield 3
|-
| Shield Shooting || 5 || Active || Shield Mastery 5, Attack Stance 2
|-
| Overslash || 10 || Active || Attack Stance 3
|-
| Cross Rain || 10 || Active || Shield Mastery 1
|-
| Radiant Spear || 10 || Active || Over Slash 3, Shield Shooting 3
|-
| Imperial Cross || 5 || Active || Over Slash 5
|-
| Imperial Pressure || 5 || Active || Spear &amp; Sword Mastery 7, Guard Stance 3
|-
| Shield Slam || 5 || Active || Attack Stance 3
|}
</div>
 
[https://wiki.muhro.eu/Imperial_Guard Class and skill reference] · [https://wiki.muhro.eu/images/3/3d/ImperialGuard.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Arch Mage ===
=== Arch Mage ===
<div class="class-profile"><div class="class-portrait class-portrait-arch-mage" role="img" aria-label="Arch Mage official artwork"></div><div class="class-profile-copy">
A Wizard-line spellcaster focused on offensive magic.
A Wizard-line spellcaster focused on offensive magic.
'''Playstyle:''' Elemental area magic.
Match spells to enemy element and position carefully for area attacks. Climax changes the behavior of several advanced spells.


<div class="guide-highlight"><strong>Class path</strong><br />Magician → Wizard → High Wizard → Warlock → Arch Mage</div>
<div class="guide-highlight"><strong>Class path</strong><br />Magician → Wizard → High Wizard → Warlock → Arch Mage</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Arch_Mage MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Deadly Projection: Deals undead magic and temporarily interferes with magic immunity.
* Destructive Hurricane: Hits enemies around the caster with wind magic.
* Violent Quake: Creates repeated earth damage in a targeted area.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Arch Mage — 20 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Deadly Projection || 5 || Active || Mystery Illusion 3
|-
| Destructive Hurricane || 5 || Active || Tornado Storm 3
|-
| Violent Quake || 5 || Active || Strantum Tremor 3
|-
| Mystery Illusion || 5 || Active || Hell Inferno 3, Soul Vulcan Strike 3
|-
| Rain of Crystal || 5 || Active || Frost Misty 3
|-
| Soul Vulcan Strike || 5 || Active || Soul Expansion 5, Two-Handed Staff Mastery 3
|-
| Crystal Impact || 5 || Active || Rain of Crystal 3
|-
| Astral Strike || 10 || Active(AP) || Comet 5, Mystery Illusion 3, Deadly Projection 3
|-
| All Bloom || 5 || Active || Floral Flare Road 3
|-
| Floral Flare Road || 5 || Active || Crimson Rock 3
|-
| Tornado Storm || 5 || Active || Chain Lightning 3
|-
| Two-Handed Staff Mastery || 10 || Passive || —
|-
| Crimson Arrow || 5 || Active || Floral Flare Road 1
|-
| Strantum Tremor || 5 || Active || Sienna Execrate 3
|-
| Frozen Slash || 5 || Active || Rain of Crystal 1
|-
| Climax || 5 || Active(AP) || Tetra Vortex 5, Two-Handed Staff Mastery 3
|-
| Rock Down || 5 || Active || Strantum Tremor 1
|-
| Storm Cannon || 5 || Active || Tornado Storm 1
|-
| Energy Conversion || 5 || Active(AP) || Recognized Spell 2, Climax 1
|-
| Wraith Dash || 3 || Active || Energy Conversion 5
|}
</div>
 
[https://wiki.muhro.eu/Arch_Mage Class and skill reference] · [https://wiki.muhro.eu/images/0/02/ArchMage.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Elemental Master ===
=== Elemental Master ===
<div class="class-profile"><div class="class-portrait class-portrait-elemental-master" role="img" aria-label="Elemental Master official artwork"></div><div class="class-profile-copy">
A Sorcerer-line spellcaster who uses elemental magic and spirits.
A Sorcerer-line spellcaster who uses elemental magic and spirits.
'''Playstyle:''' Spirits, elemental spells and utility.
Choose an elemental spirit to complement your spells. The class combines offensive magic with party utility.


<div class="guide-highlight"><strong>Class path</strong><br />Magician → Sage → Professor → Sorcerer → Elemental Master</div>
<div class="guide-highlight"><strong>Class path</strong><br />Magician → Sage → Professor → Sorcerer → Elemental Master</div>
'''Selected skills''' (reference descriptions; Terra Saga values are unconfirmed):
</div></div>


* '''Magic Book Mastery:''' Improves elemental magic damage while using a book.
'''How the class works'''
* '''Spell Enchanting:''' Provides a magic power buff to the caster or party members.
<div class="guide-card-list">
* '''Diamond Storm:''' Deals water-element magic damage in an area and may inflict Rapid Cooling.


Equipment recommendations and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Elemental_Master MuhRO class reference]
* Magic Book Mastery: Improves several elemental spells when using a book.
* Spell Enchanting: Grants a magic-power buff.
* Activity Burn: Can drain an enemy’s AP in PvP or WoE.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Elemental Master — 24 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Magic Book Mastery || 10 || Passive || —
|-
| Spell Enchanting || 5 || Active || Magic Book Mastery 5
|-
| Activity Burn || 5 || Active || Spell Enchanting 3
|-
| Increasing Activity || 5 || Active(AP) || Activity Burn 5
|-
| Diamond Storm || 5 || Active || Magic Book Mastery 2
|-
| Lightning Land || 5 || Active || Magic Book Mastery 2
|-
| Venom Swamp || 5 || Active || Magic Book Mastery 2
|-
| Conflagration || 5 || Active || Magic Book Mastery 2
|-
| Terra Drive || 5 || Active || Magic Book Mastery 2
|-
| Elemental Veil || 5 || Active || Elemental Spirit Mastery 3
|-
| Summon Elemental Serpens || 1 || Active || Summon Aqua 3, Summon Agni 3, Summon Ventus 3, Summon Terra 3, Elemental Spirit Mastery 1, Venom Swamp 1
|-
| Summon Elemental Ardor || 1 || Active || Summon Agni 3, Elemental Spirit Mastery 1, Conflagration 1
|-
| Summon Elemental Diluvio || 1 || Active || Summon Aqua 3, Elemental Spirit Mastery 1, Diamond Storm 1
|-
| Summon Elemental Procella || 1 || Active || Summon Ventus 3, Elemental Spirit Mastery 1, Lightning Land 1
|-
| Summon Elemental Terremotus || 1 || Active || Summon Terra 3, Elemental Spirit Mastery 1, Terra Drive 1
|-
| Elemental Spirit Mastery || 10 || Passive || Spirit Sympathy 1
|-
| Elemental Buster || 10 || Active || Summon Elemental Diluvio 1, Summon Elemental Ardor 1, Summon Elemental Procella 1, Summon Elemental Terremotus 1, Summon Elemental Serpens 1, Elemental Spirit Mastery 5
|-
| Psychic Stream || 5 || Active (AP) || Magic Book Mastery 5, Diamond Storm 3, Conflagration 3, Lightning Land 3, Terra Drive 3, Venom Swamp 3
|-
| Elemental Integration || 5 || Active (AP) || Summon Elemental Serpens 1, Summon Elemental Terremotus 1, Summon Elemental Procella 1, Summon Elemental Diluvio 1, Summon Elemental Ardor 1
|-
| Burning Flame || 5 || Active || —
|-
| Frozen Hail || 5 || Active || —
|-
| Storm Rise || 5 || Active || —
|-
| Terra Burst || 5 || Active || —
|-
| Venom Bombard || 5 || Active || —
|}
</div>
 
[https://wiki.muhro.eu/Elemental_Master Class and skill reference] · [https://wiki.muhro.eu/images/9/9a/ElementalMaster.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Troubadour ===
=== Troubadour ===
<div class="class-profile"><div class="class-portrait class-portrait-troubadour" role="img" aria-label="Troubadour official artwork"></div><div class="class-profile-copy">
A musician from the Bard line who uses performance skills.
A musician from the Bard line who uses performance skills.
'''Playstyle:''' Music, party buffs and ranged attacks.
A musician with physical and magical attack options. Plan your songs around the party and your chosen damage route.


<div class="guide-highlight"><strong>Class path</strong><br />Archer → Bard → Clown → Maestro → Troubadour</div>
<div class="guide-highlight"><strong>Class path</strong><br />Archer → Bard → Clown → Maestro → Troubadour</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Troubadour MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Stage Manner: Improves performance-related bonuses and AP generation.
* Retrospection: Repeats the previous song with resource benefits.
* Mystic Symphony: Strengthens several attack skills for its duration.


</div>
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Troubadour — 17 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Stage Manner || 5 || Passive || —
|-
| Retrospection || 1 || Active || Stage Manner 1
|-
| Mystic Symphony || 1 || Active(AP) || Metallic Fury 1, Rose Blossom 5
|-
| Sonata of Kvasir || 1 || Active(AP) || Capriccio of Loki 1, Requiem of Niflheim 1
|-
| Rose Blossom || 5 || Active || Rhythm Shooting 3
|-
| March of Prontera || 5 || Active || Raphsody of Mineworker 1
|-
| Rhythm Shooting || 5 || Active || —
|-
| Metallic Fury || 5 || Active || Sound Blend 1
|-
| Sound Blend || 5 || Active || Metallic Sound 5
|-
| Geffenia Nocturne || 5 || Active || Stage Manner 3
|-
| Capriccio of Roki || 5 || Active || Serenade of Jawaii 1
|-
| Rhapsody of Mineworker || 5 || Active || Stage Manner 3
|-
| Musical Interlude || 5 || Active || Raphsody of Mineworker 1
|-
| Serenade of Jawaii || 5 || Active || Geffenia Nocturne 1
|-
| Requiem of Niflheim || 5 || Active || Musical Interlude 1, March of Prontera 1
|-
| Rhythmical Wave || 5 || Active || Metallic Fury 3
|-
| Fugue des Fleches || 5 || Active || Rhythm Shooting 3
|}
</div>
[https://wiki.muhro.eu/Troubadour Class and skill reference] · [https://wiki.muhro.eu/images/2/2c/Troubadussen.png Artwork source] · [[#Fourth_Classes|Back to classes]]
<span id="Trouvere"></span>
=== Trouvère ===
=== Trouvère ===
<div class="class-profile"><div class="class-portrait class-portrait-trouvere" role="img" aria-label="Trouvère official artwork"></div><div class="class-profile-copy">
A performer from the Dancer line who uses performance skills.
A performer from the Dancer line who uses performance skills.
'''Playstyle:''' Performance, party buffs and ranged attacks.
The Dancer-line performer shares advanced performance skills with Troubadour. Whip, bow and magical routes call for different equipment.


<div class="guide-highlight"><strong>Class path</strong><br />Archer → Dancer → Gypsy → Wanderer → Trouvère</div>
<div class="guide-highlight"><strong>Class path</strong><br />Archer → Dancer → Gypsy → Wanderer → Trouvère</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Trouvere MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Stage Manner: Improves performance-related bonuses and AP generation.
* Retrospection: Repeats the previous song with resource benefits.
* Mystic Symphony: Strengthens several attack skills for its duration.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Trouvère — 17 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Stage Manner || 5 || Passive || —
|-
| Retrospection || 1 || Active || Stage Manner 1
|-
| Mystic Symphony || 1 || Active(AP) || Metallic Fury 1, Rose Blossom 5
|-
| Sonata of Kvasir || 1 || Active(AP) || Capriccio of Loki 1, Requiem of Niflheim 1
|-
| Rose Blossom || 5 || Active || Rhythm Shooting 3
|-
| March of Prontera || 5 || Active || Raphsody of Mineworker 1
|-
| Rhythm Shooting || 5 || Active || —
|-
| Metallic Fury || 5 || Active || Sound Blend 1
|-
| Sound Blend || 5 || Active || Metallic Sound 5
|-
| Geffenia Nocturne || 5 || Active || Stage Manner 3
|-
| Capriccio of Roki || 5 || Active || Serenade of Jawaii 1
|-
| Rhapsody of Mineworker || 5 || Active || Stage Manner 3
|-
| Musical Interlude || 5 || Active || Raphsody of Mineworker 1
|-
| Serenade of Jawaii || 5 || Active || Geffenia Nocturne 1
|-
| Requiem of Niflheim || 5 || Active || Musical Interlude 1, March of Prontera 1
|-
| Rhythmical Wave || 5 || Active || Metallic Fury 3
|-
| Fugue des Fleches || 5 || Active || Rhythm Shooting 3
|}
</div>
 
[https://wiki.muhro.eu/Trouvere Class and skill reference] · [https://wiki.muhro.eu/images/2/2c/Troubadussen.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Wind Hawk ===
=== Wind Hawk ===
<div class="class-profile"><div class="class-portrait class-portrait-wind-hawk" role="img" aria-label="Wind Hawk official artwork"></div><div class="class-profile-copy">
A ranged Archer-line class that fights with bows and animal companions.
A ranged Archer-line class that fights with bows and animal companions.
'''Playstyle:''' Bows, hawks and traps.
A ranged class with distinct bow, companion and trap options. Pick a route before investing in equipment.


<div class="guide-highlight"><strong>Class path</strong><br />Archer → Hunter → Sniper → Ranger → Wind Hawk</div>
<div class="guide-highlight"><strong>Class path</strong><br />Archer → Hunter → Sniper → Ranger → Wind Hawk</div>
'''Selected skills''' (reference descriptions; Terra Saga values are unconfirmed):
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Advanced Trap: Improves advanced trap damage and duration.
* Wind Sign: Marks enemies to help recover AP through ranged hits.
* Nature Friendly: Improves the hawk-related skill route.
 
</div>


* '''Advanced Trap:''' A passive skill that improves several Wind Hawk traps.
<div class="class-skill-scroll">
* '''Wind Sign:''' Marks a target and can help recover AP when ranged physical attacks hit it.
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
* '''Arrow Storm (Ranger):''' Fires arrows at a target and nearby enemies.
! colspan="4" | Wind Hawk — 20 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Advanced Trap || 5 || Passive || Trap Research 3
|-
| Wind Sign || 5 || Active || Nature Friendly 5
|-
| Nature Friendly || 5 || Passive || —
|-
| Hawk Rush || 5 || Active || Hawk Mastery 1
|-
| Hawk Mastery || 1 || Active || Steel Crow 1
|-
| Calamity Gale || 1 || Active(AP) || Gale Storm 5, Wind Sign 5
|-
| Hawk Boomerang || 5 || Active(AP) || Hawk Rush 5
|-
| Gale Storm || 10 || Active || Crescive Bolt 3
|-
| Deep Blind Trap || 5 || Active || Advanced Trap 3
|-
| Solid Trap || 5 || Active || Advanced Trap 3
|-
| Swift Trap || 5 || Active || Deep Blind Trap 1
|-
| Crescive Bolt || 10 || Active || Aimed Bolt 5
|-
| Flame Trap || 5 || Active || Solid Trap 1
|-
| Wild Walk || 5 || Active (AP) || Nature Friendly 3, Hawk Rush 3
|-
| Fragment Bolt || 5 || Active || Crescive Bolt 3
|-
| Primed Trap || 1 || Active || Deep Blind Trap 3, Swift Trap 3, Solid Trap 3, Flame Trap 3
|-
| Primed Solid Trap || 5 || Active || WH_PRIMED_TRAP 1
|-
| Primed Deep Blind Trap || 5 || Active || WH_PRIMED_TRAP 1
|-
| Primed Swift Trap || 5 || Active || WH_PRIMED_TRAP 1
|-
| Primed Flame Trap || 5 || Active || WH_PRIMED_TRAP 1
|}
</div>


Equipment recommendations and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Wind_Hawk MuhRO class reference]
[https://wiki.muhro.eu/Wind_Hawk Class and skill reference] · [https://wiki.muhro.eu/images/f/f5/WindHawk.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Meister ===
=== Meister ===
<div class="class-profile"><div class="class-portrait class-portrait-meister" role="img" aria-label="Meister official artwork"></div><div class="class-profile-copy">
A Merchant-line class associated with machinery and mechanical combat.
A Merchant-line class associated with machinery and mechanical combat.
'''Playstyle:''' Axes, machines and mechanical companions.
Choose close-range axe combat or a machine-focused route. Device skills need the appropriate crafted materials.


<div class="guide-highlight"><strong>Class path</strong><br />Merchant → Blacksmith → Whitesmith → Mechanic → Meister</div>
<div class="guide-highlight"><strong>Class path</strong><br />Merchant → Blacksmith → Whitesmith → Mechanic → Meister</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Meister MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Axe Stomp: Strikes nearby enemies and strengthens Axe Tornado.
* Rush Quake: Rushes an enemy and applies a quake-related effect.
* Manufacture Machine: Creates devices needed by machine skills.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Meister — 18 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Axe Stomp || 5 || Active || Two-Handed Axe Defending 5
|-
| Rush Quake || 10 || Active(AP) || Axe Stomp 5
|-
| Manufacture Machine || 5 || Active || —
|-
| Activation Attack Machine || 5 || Active || Manufacture Machine 3, Axe Stomp 3
|-
| Activation Defense Machine || 5 || Active || Manufacture Machine 1
|-
| Two-Handed Axe Defending || 10 || Passive || —
|-
| ABR Mastery || 10 || Passive || Manufacture Machine 1
|-
| ABR - Battle Warrior || 4 || Active || ABR Mastery 1
|-
| ABR - Dual Cannon || 4 || Active || ABR Mastery 3, ABR - Battle Warrior 2
|-
| ABR - Mother Net || 4 || Active || ABR Mastery 5, ABR - Battle Warrior 3, ABR - Dual Cannon 3
|-
| ABR - Infinity || 4 || Active(AP) || ABR Mastery 10, ABR - Battle Warrior 4, ABR - Dual Cannon 4, ABR - Mother Net 4
|-
| Spark Blaster || 10 || Active || Mado Gear License 1 Manufacture Machine 1
|-
| Triple Laser || 5 || Active || —
|-
| Mighty Smash || 10 || Active || —
|-
| Rush Strike || 5 || Active || Rush Quake 5
|-
| Powerful Swing || 5 || Active || Rush Strike 3
|-
| Energy Cannonade || 5 || Active || Triple Laser 3
|-
| Overdrive Protocol || 4 || Active || Activation Attack Machine 3, ABR Mastery 1
|}
</div>
 
[https://wiki.muhro.eu/Meister Class and skill reference] · [https://wiki.muhro.eu/images/6/6c/Meister.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Biolo ===
=== Biolo ===
<div class="class-profile"><div class="class-portrait class-portrait-biolo" role="img" aria-label="Biolo official artwork"></div><div class="class-profile-copy">
An Alchemist-line class building on biology and creation-themed skills.
An Alchemist-line class building on biology and creation-themed skills.
'''Playstyle:''' Acid zones, plant creatures and crafting.
Manage consumables and summoned plants. Protection skills also support the party against equipment disruption.


<div class="guide-highlight"><strong>Class path</strong><br />Merchant → Alchemist → Creator → Genetic → Biolo</div>
<div class="guide-highlight"><strong>Class path</strong><br />Merchant → Alchemist → Creator → Genetic → Biolo</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Biolo MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Bionic Pharmacy: Produces medicines and advanced consumables from materials.
* Bionic Mastery: Improves summoned plant creatures.
* The Whole Protection: Guards nearby allies’ equipment against stripping and destruction.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Biolo — 18 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Bionic Pharmacy || 5 || Active || Special Pharmacy 5
|-
| Bionic Mastery || 10 || Passive || —
|-
| The Whole Protection || 5 || Active || Bionic Pharmacy 5
|-
| Full Shadow Protection || 4 || Active || Bionic Pharmacy 5
|-
| Acidified Zone Water || 5 || Active || Acidified Zone Wind 1
|-
| Acidified Zone Ground || 5 || Active || Bionic Mastery 3, Bionic Pharmacy 5
|-
| Acidified Zone Wind || 5 || Active || Bionic Mastery 3, Bionic Pharmacy 5
|-
| Acidified Zone Fire || 5 || Active || Acidified Zone Ground 1
|-
| Wooden Warrior || 5 || Active || Creeper 3
|-
| Wooden Fairy || 5 || Active || Creeper 3
|-
| Creeper || 5 || Active || Bionic Mastery 5
|-
| Research Report || 1 || Active(AP) || Acidified Zone Fire 3, Acidified Zone Water 3
|-
| Hell Tree || 5 || Active(AP) || Wooden Fairy 3, Wooden Warrior 3
|-
| Explosive Powder || 5 || Active || Bionic Mastery 3
|-
| Mayhemic Thorns || 10 || Active || Bionic Mastery 5 Explosive Powder 3
|-
| Mystery Powder || 5 || Active || Explosive Powder 5
|-
| Dust Explosion || 5 || Active || Mystery Powder 3
|-
| Rampant Vine || 5 || Active || Bionic Mastery 3
|}
</div>
 
[https://wiki.muhro.eu/Biolo Class and skill reference] · [https://wiki.muhro.eu/images/8/88/Biolo.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Abyss Chaser ===
=== Abyss Chaser ===
<div class="class-profile"><div class="class-portrait class-portrait-abyss-chaser" role="img" aria-label="Abyss Chaser official artwork"></div><div class="class-profile-copy">
A Rogue-line class using trickery and shadow-themed abilities.
A Rogue-line class using trickery and shadow-themed abilities.
'''Playstyle:''' Daggers, bows and magical attacks.
Physical and magical routes use different weapons and bonuses. Several skills focus on disruption and positioning.


<div class="guide-highlight"><strong>Class path</strong><br />Thief → Rogue → Stalker → Shadow Chaser → Abyss Chaser</div>
<div class="guide-highlight"><strong>Class path</strong><br />Thief → Rogue → Stalker → Shadow Chaser → Abyss Chaser</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Abyss_Chaser MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Dagger & Bow Mastery: Adds size-based physical damage bonuses.
* Magic Sword Mastery: Improves magic damage with compatible melee weapons.
* Strip Shadow: Disrupts shadow equipment or weakens monster defenses.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Abyss Chaser — 17 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Dagger &amp; Bow Mastery || 10 || Passive || —
|-
| Magic Sword Mastery || 10 || Passive || Reproduce 5, Auto Shadow Spell 5
|-
| Strip Shadow || 5 || Active || Divest Accessory 1, Dagger &amp; Bow Mastery 7
|-
| Abyss Dagger || 5 || Active || Fatal Menace 5, Dagger &amp; Bow Mastery 3
|-
| Unlucky Rush || 5 || Active || Abyss Dagger 3, Dagger &amp; Bow Mastery 4
|-
| Chain Reaction Shot || 5 || Active || Triangle Shot 5, Dagger &amp; Bow Mastery 3
|-
| From the Abyss || 5 || Active || Magic Sword Mastery 3
|-
| Abyss Slayer || 10 || Active(AP) || Abyss Dagger 5, Deft Stab 5
|-
| Omega Abyss Strike || 10 || Active(AP) || From the Abyss 3, Abyss Square 3
|-
| Deft Stab || 10 || Active || Abyss Dagger 3, Dagger &amp; Bow Mastery 5
|-
| Abyss Square || 5 || Active || From the Abyss 1, Magic Sword Mastery 5
|-
| Frenzy Shot || 10 || Active || Chain Reaction Shot 3, Dagger &amp; Bow Mastery 5
|-
| Hit and Sliding || 5 || Active || Dagger &amp; Bow Mastery 3
|-
| Chasing Break || 5 || Active || Hit and Sliding 3
|-
| Chasing Shot || 5 || Active || Hit and Sliding 3
|-
| Abyss Flame || 5 || Active || Magic Sword Mastery 5, From the Abyss 3
|-
| Phantom Dagger || 5 || Active || Dagger &amp; Bow Mastery 5, Abyss Dagger 3
|}
</div>
 
[https://wiki.muhro.eu/Abyss_Chaser Class and skill reference] · [https://wiki.muhro.eu/images/3/36/AbyssChaser.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Shadow Cross ===
=== Shadow Cross ===
<div class="class-profile"><div class="class-portrait class-portrait-shadow-cross" role="img" aria-label="Shadow Cross official artwork"></div><div class="class-profile-copy">
An Assassin-line melee class using fast attacks and poisons.
An Assassin-line melee class using fast attacks and poisons.
'''Playstyle:''' Fast melee attacks and venom.
Close the gap and use attack buffs to strengthen your melee skills. Dagger and other weapon routes have different requirements.


<div class="guide-highlight"><strong>Class path</strong><br />Thief → Assassin → Assassin Cross → Guillotine Cross → Shadow Cross</div>
<div class="guide-highlight"><strong>Class path</strong><br />Thief → Assassin → Assassin Cross → Guillotine Cross → Shadow Cross</div>
'''Selected skills''' (reference descriptions; Terra Saga values are unconfirmed):
</div></div>


* '''Shadow Exceed:''' A self-buff that strengthens Savage Impact and Eternal Slash.
'''How the class works'''
* '''Savage Impact:''' An attack enhanced while Shadow Exceed is active.
<div class="guide-card-list">
* '''Eternal Slash:''' An attack enhanced while Shadow Exceed is active.


Equipment recommendations and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Shadow_Cross MuhRO class reference]
* Shadow Exceed: Strengthens Savage Impact and Eternal Slash.
* Dancing Knife: Creates nearby blade damage while using a dagger.
* Savage Impact: Rushes an enemy and strikes nearby targets.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Shadow Cross — 12 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Shadow Exceed || 10 || Active(AP) || Shadow Sense 7, Enchanting Shadow 5, Potent Venom 3
|-
| Dancing Knife || 5 || Active || Shadow Sense 3
|-
| Savage Impact || 10 || Active || Cross Impact 5, Shadow Sense 3
|-
| Shadow Sense || 10 || Passive || —
|-
| Eternal Slash || 5 || Active || Weapon Blocking 5, Shadow Sense 5, Dancing Knife 3
|-
| Potent Venom || 10 || Active || Shadow Sense 5, Enchanting Shadow 3
|-
| Shadow Stab || 5 || Active || Cloaking Exceed 5, Shadow Sense 5, Dancing Knife 5, Eternal Slash 3
|-
| Impact Crater || 5 || Active || Rolling Cutter 5, Shadow Sense 5, Savage Impact 5, Weapon Blocking 3
|-
| Enchanting Shadow || 5 || Active || Poisoning Weapon 5, Shadow Sense 3
|-
| Fatal Shadow Crow || 10 || Active(AP) || Shadow Stab 5, Impact Crater 5
|-
| Cross Slash || 5 || Active || Weapon Blocking 3, Dancing Knife 3
|-
| Venom Ignition || 5 || Active (AP) || Shadow Sense 3
|}
</div>
 
[https://wiki.muhro.eu/Shadow_Cross Class and skill reference] · [https://wiki.muhro.eu/images/0/01/ShadowCross.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Inquisitor ===
=== Inquisitor ===
<div class="class-profile"><div class="class-portrait class-portrait-inquisitor" role="img" aria-label="Inquisitor official artwork"></div><div class="class-profile-copy">
A Monk-line martial artist with close-range combat abilities.
A Monk-line martial artist with close-range combat abilities.
'''Playstyle:''' Martial combos and faith stances.
Faith buffs favor different combat goals. Follow the prerequisites carefully when planning combo routes.


<div class="guide-highlight"><strong>Class path</strong><br />Acolyte → Monk → Champion → Sura → Inquisitor</div>
<div class="guide-highlight"><strong>Class path</strong><br />Acolyte → Monk → Champion → Sura → Inquisitor</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Inquisitor MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Powerful Faith: Emphasizes attack power.
* Firm Faith: Emphasizes maximum HP and physical resilience.
* Will of Faith: Improves combat against Demon and Undead enemies.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Inquisitor — 19 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Powerful Faith || 5 || Active || Will of Waith 1
|-
| Firm Faith || 5 || Active || Will of Waith 1
|-
| Will of Faith || 10 || Passive || —
|-
| Oleum Sanctum || 5 || Active || Aqua Benedicta 1, Will of Faith 3
|-
| Sincere Faith || 5 || Active || Will of Faith 1
|-
| Massive Flame Blaster || 10 || Active(AP) || Oleum Sanctum 3, Explosion Blaster 3, Will of Faith 5
|-
| Explosion Blaster || 5 || Active || Oleum Sanctum 1
|-
| First Brand || 5 || Active || Will of Faith 2
|-
| First Faith Power || 5 || Active || Will of Faith 3, First Brand 1
|-
| Judge || 5 || Active(AP) || First Faith Power 1
|-
| Second Flame || 5 || Active || Third Exorcism Flame 1
|-
| Second Faith || 5 || Active || First Faith Power 1
|-
| Second Judgement || 5 || Active || Judge 1
|-
| Third Punish || 5 || Active || Second Faith 2
|-
| Third Flame Bomb || 5 || Active || Second Judgement 2
|-
| Third Consecration || 5 || Active || Second Judgement 2
|-
| Third Exorcism Flame || 5 || Active(AP) || Judge 1
|-
| Blazing Flame Blast || 5 || Active || Massive Flame Blaster 7
|-
| Zeroth Strike: Heaven Breaker || 5 || Active || Third Punish 1, Third Consecration 1, Third Flame Bomb 1
|}
</div>
 
[https://wiki.muhro.eu/Inquisitor Class and skill reference] · [https://wiki.muhro.eu/images/c/c8/Inquisitor.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Cardinal ===
=== Cardinal ===
<div class="class-profile"><div class="class-portrait class-portrait-cardinal" role="img" aria-label="Cardinal official artwork"></div><div class="class-profile-copy">
A Priest-line class with healing, support, and holy magic.
A Priest-line class with healing, support, and holy magic.
'''Playstyle:''' Healing, party support and holy damage.
Choose between party support and offensive spell or weapon routes. Healing and buff management remain useful party tools.


<div class="guide-highlight"><strong>Class path</strong><br />Acolyte → Priest → High Priest → Archbishop → Cardinal</div>
<div class="guide-highlight"><strong>Class path</strong><br />Acolyte → Priest → High Priest → Archbishop → Cardinal</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Cardinal MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Reparatio: Restores a valid target’s HP completely.
* Mediale Votum: Gives nearby party members periodic healing.
* Mace & Book Mastery: Supports physical attacks with compatible weapons.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Cardinal — 19 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Reparatio || 5 || Active || Mediale Votum 3
|-
| Mediale Votum || 5 || Active || Dilectio Heal 3
|-
| Mace &amp; Book Mastery || 10 || Passive || —
|-
| Argutus Vita || 5 || Active || Mediale Votum 3, Reparatio 3
|-
| Argutus Telum || 5 || Active || Mediale Votum 3, Reparatio 3
|-
| Arbitrium || 10 || Active || Adoramus 5, Framen 3
|-
| Framen || 5 || Active || Judex 10, Fidus Animus 5
|-
| Presens Acies || 5 || Active || Mediale Votum 3, Reparatio 3
|-
| Fidus Animus || 10 || Passive || —
|-
| Effligo || 10 || Active(AP) || Oratio 5, Petitio 10
|-
| Competentia || 5 || Active(AP) || Presens Acies 2, Argutus Telum 2, Argutus Vita 2
|-
| Pneumaticus Procella || 10 || Active(AP) || Framen 5, Arbitrium 10
|-
| Dilectio Heal || 5 || Active || Coluceo Heal 3, Highness Heal 3
|-
| Religio || 5 || Active || Clementia 3, Dilectio Heal 2
|-
| Benedictum || 5 || Active || Cantocandidus 3, Dilectio Heal 2
|-
| Petitio || 10 || Active || Duple Light 10, Mace &amp; Book Mastery 5
|-
| Divinus Flos || 5 || Active || Adoramus 5, Framen 5
|-
| Punitio || 5 || Active || Mace &amp; Book Mastery 1
|-
| Lex Expiatrix || 5 || Active || Framen 5
|}
</div>
 
[https://wiki.muhro.eu/Cardinal Class and skill reference] · [https://wiki.muhro.eu/images/d/d2/Cardinal.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Sky Emperor ===
=== Sky Emperor ===
<div class="class-profile"><div class="class-portrait class-portrait-sky-emperor" role="img" aria-label="Sky Emperor official artwork"></div><div class="class-profile-copy">
A Taekwon-line class with sun, moon, and star-themed techniques.
A Taekwon-line class with sun, moon, and star-themed techniques.
'''Playstyle:''' Sun, moon and star techniques.
Celestial attack sequences form the core of the class. Learn the transitions between sun and moon effects before committing skill points.


<div class="guide-highlight"><strong>Class path</strong><br />Taekwon → Star Gladiator → Star Emperor → Sky Emperor</div>
<div class="guide-highlight"><strong>Class path</strong><br />Taekwon → Star Gladiator → Star Emperor → Sky Emperor</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Sky_Emperor MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Sky Mastery: Improves celestial attack skills.
* War Book Mastery: Adds combat bonuses while using a book.
* Rising Sun: Opens the sun-related attack sequence.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Sky Emperor — 18 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Sky Mastery || 10 || Passive || Basic Skill
|-
| War Book Mastery || 10 || Passive || Basic Skill
|-
| Rising Sun || 5 || Active || Sky Mastery 1
|-
| Noon Blast || 5 || Active || Sky Mastery 3, Rising Sun 1
|-
| Sunset Blast || 5 || Active || Sky Mastery 5, Noon Blast 1
|-
| Rising Moon || 5 || Active || Sky Mastery 1
|-
| Midnight Kick || 5 || Active || Sky Mastery 3, Rising Moon 1
|-
| Dawn Break || 5 || Active || Sky Mastery 5, Midnight Kick 1
|-
| Twinkling Galaxy || 5 || Active || Sky Mastery 1
|-
| Star Burst || 5 || Active || Sky Mastery 3, Twinkling Galaxy 1
|-
| Star Cannon || 5 || Active || Sky Mastery 5, Star Burst 1
|-
| All in the Sky || 10 || Active || War Book Mastery 5, Rising Sun 1, Rising Moon 1
|-
| Enchanting Sky || 10 || Active || Sky Mastery 5
|-
| Sky Sun || 5 || Active || Noon Blast 3, Sunset Blast 3, Enchanting Sky 7
|-
| Sky Moon || 5 || Active || Midnight Kick 3, Dawn Break 3, Enchanting Sky 7
|-
| Star Light Kick || 5 || Active || Star Burst 3, Star Cannon 3, Enchanting Sky 7
|-
| Seventh Kick || 5 || Active (AP) || Enchanting Sky 7
|-
| Seventh Heaven Kick || 5 || Active (AP) || —
|}
</div>
 
[https://wiki.muhro.eu/Sky_Emperor Class and skill reference] · [https://wiki.muhro.eu/images/a/a4/Sky_Emperor.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Shinkiro ===
=== Shinkiro ===
<div class="class-profile"><div class="class-portrait class-portrait-shinkiro" role="img" aria-label="Shinkiro official artwork"></div><div class="class-profile-copy">
An extended Ninja-line class with physical and magical techniques.
An extended Ninja-line class with physical and magical techniques.
'''Playstyle:''' Shadows, thrown weapons and ninja magic.
Choose a physical or magical Ninja route. Movement and shadow effects help set up attacks.


<div class="guide-highlight"><strong>Class path</strong><br />Ninja → Kagerou → Shinkiro</div>
<div class="guide-highlight"><strong>Class path</strong><br />Ninja → Kagerou → Shinkiro</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Shinkiro MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Melt Away: Deals shadow magic while retreating into shadow concealment.
* Infiltrate: Moves through an enemy’s shadow to strike and reposition.
* Nightmare Erasion: Clears nearby Nightmare effects.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Shinkiro — 24 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Melt Away || 5 || Active || Mirage 1
|-
| Infiltrate || 5 || Active || Mirage 1
|-
| Nightmare Erasion || 1 || Active || Basic Skill
|-
| Mirage || 1 || Active || Basic Skill
|-
| Shadow Hunting || 10 || Active || Mirage 1
|-
| Shadow Dance || 10 || Active || Shadow Hunting 3
|-
| Shadow Flash || 10 || Active || Shadow Dance 5
|-
| Huuma Shuriken - Grasp || 10 || Active || Kunai - Distortion 3
|-
| Huuma Shuriken - Construct || 10 || Active || Huuma Shuriken - Grasp 5
|-
| Kunai - Distortion || 10 || Active || Mirage 1
|-
| Kunai - Rotation || 5 || Active || Kunai - Distortion 3
|-
| Kunai - Refraction || 10 || Active || Kunai - Rotation 5
|-
| Red Flame Cannon || 10 || Active || Basic Skill
|-
| Cold Blooded Cannon || 10 || Active || Basic Skill
|-
| Thundering Cannon || 10 || Active || Basic Skill
|-
| Golden Dragon Cannon || 10 || Active || Basic Skill
|-
| Darkening Cannon || 10 || Active || Basic Skill
|-
| Shadow - Nightmare || 1 || Active(AP) || Shadow Flash 7
|-
| Kunai - Nightmare || 1 || Active(AP) || Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5
|-
| Dark Dragon - Nightmare || 1 || Active(AP) || Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5
|-
| Four Charms || 1 || Active || Technique Release 1, Mirage 1
|-
| Mirage - Swarm || 1 || Active (AP) || Mirage 1
|-
| Rising Tide || 5 || Active (AP) || Mirage 1
|-
| Shadow Torrent || 10 || Active || Shadow Dance 5
|}
</div>
 
[https://wiki.muhro.eu/Shinkiro Class and skill reference] · [https://wiki.muhro.eu/images/f/fd/Schinken.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Shiranui ===
=== Shiranui ===
<div class="class-profile"><div class="class-portrait class-portrait-shiranui" role="img" aria-label="Shiranui official artwork"></div><div class="class-profile-copy">
An extended Ninja-line class with physical and magical techniques.
An extended Ninja-line class with physical and magical techniques.
'''Playstyle:''' Shadows, thrown weapons and ninja magic.
The Oboro-line class shares its advanced skills with Shinkiro. Match equipment to your physical or magical route.


<div class="guide-highlight"><strong>Class path</strong><br />Ninja → Oboro → Shiranui</div>
<div class="guide-highlight"><strong>Class path</strong><br />Ninja → Oboro → Shiranui</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Shiranui MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Melt Away: Deals shadow magic while retreating into shadow concealment.
* Infiltrate: Moves through an enemy’s shadow to strike and reposition.
* Nightmare Erasion: Clears nearby Nightmare effects.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Shiranui — 24 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Melt Away || 5 || Active || Mirage 1
|-
| Infiltrate || 5 || Active || Mirage 1
|-
| Nightmare Erasion || 1 || Active || Basic Skill
|-
| Mirage || 1 || Active || Basic Skill
|-
| Shadow Hunting || 10 || Active || Mirage 1
|-
| Shadow Dance || 10 || Active || Shadow Hunting 3
|-
| Shadow Flash || 10 || Active || Shadow Dance 5
|-
| Huuma Shuriken - Grasp || 10 || Active || Kunai - Distortion 3
|-
| Huuma Shuriken - Construct || 10 || Active || Huuma Shuriken - Grasp 5
|-
| Kunai - Distortion || 10 || Active || Mirage 1
|-
| Kunai - Rotation || 5 || Active || Kunai - Distortion 3
|-
| Kunai - Refraction || 10 || Active || Kunai - Rotation 5
|-
| Red Flame Cannon || 10 || Active || Basic Skill
|-
| Cold Blooded Cannon || 10 || Active || Basic Skill
|-
| Thundering Cannon || 10 || Active || Basic Skill
|-
| Golden Dragon Cannon || 10 || Active || Basic Skill
|-
| Darkening Cannon || 10 || Active || Basic Skill
|-
| Shadow - Nightmare || 1 || Active(AP) || Shadow Flash 7
|-
| Kunai - Nightmare || 1 || Active(AP) || Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5
|-
| Dark Dragon - Nightmare || 1 || Active(AP) || Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5
|-
| Four Charms || 1 || Active || Technique Release 1, Mirage 1
|-
| Mirage - Swarm || 1 || Active (AP) || Mirage 1
|-
| Rising Tide || 5 || Active (AP) || Mirage 1
|-
| Shadow Torrent || 10 || Active || Shadow Dance 5
|}
</div>
 
[https://wiki.muhro.eu/Shiranui Class and skill reference] · [https://wiki.muhro.eu/images/f/fd/Schinken.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Night Watch ===
=== Night Watch ===
<div class="class-profile"><div class="class-portrait class-portrait-night-watch" role="img" aria-label="Night Watch official artwork"></div><div class="class-profile-copy">
An extended class specializing in firearms and ranged combat.
An extended class specializing in firearms and ranged combat.
'''Playstyle:''' Firearms, aiming and grenades.
Weapon choice determines which attacks are available. Aiming trades movement for stronger combat preparation.


<div class="guide-highlight"><strong>Class path</strong><br />Gunslinger → Rebellion → Night Watch</div>
<div class="guide-highlight"><strong>Class path</strong><br />Gunslinger → Rebellion → Night Watch</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Night_Watch MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* P.F.I: Improves physical attack while using a firearm.
* Grenade Mastery: Supports grenade damage and concentration.
* Intensive Aim: Builds aiming power while standing still.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Night Watch — 18 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| P.F.I || 10 || Passive || Basic Skill
|-
| Grenade Mastery || 10 || Passive || Basic Skill
|-
| Intensive Aim || 1 || Active (Toggle) || P.F.I 1
|-
| Grenade Fragment || 7 || Active || Grenade Mastery 1
|-
| The Vigilante at Night || 5 || Active || P.F.I 3, Intensive Aim 1
|-
| Only One Bullet || 5 || Active || P.F.I 3, Intensive Aim 1
|-
| Spiral Shooting || 5 || Active || P.F.I 3, Intensive Aim 1
|-
| Magazine for One || 5 || Active || P.F.I 3, Intensive Aim 1
|-
| Wild Fire || 5 || Active || P.F.I 3, Intensive Aim 1
|-
| Basic Grenade || 5 || Active || Grenade Mastery 3
|-
| Hasty Fire in the Hole || 5 || Active || Basic Grenade 3
|-
| Grenades Dropping || 5 || Active || Hasty Fire in the Hole 3
|-
| Auto Firing Launcher || 5 || Active || Grenades Dropping 3
|-
| Hidden Card || 10 || Active(AP) || P.F.I 5, Intensive Aim 1
|-
| Mission Bombard || 10 || Active(AP) || Grenade Mastery 5, Grenades Dropping 3
|-
| Wild Shot || 5 || Active || Only One Bullet 3, Spiral Shooting 3, Magazine For One 3
|-
| Midnight Fallen || 5 || Active || The Vigilant at Night 3, Magazine for One 3, Wild Fire 3
|-
| Tactical Repositioning || 1 || Active || Intensive Aim 1
|}
</div>
 
[https://wiki.muhro.eu/Night_Watch Class and skill reference] · [https://wiki.muhro.eu/images/7/70/Nightwatch.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Soul Ascetic ===
=== Soul Ascetic ===
<div class="class-profile"><div class="class-portrait class-portrait-soul-ascetic" role="img" aria-label="Soul Ascetic official artwork"></div><div class="class-profile-copy">
An extended Taekwon-line class using soul-themed magic.
An extended Taekwon-line class using soul-themed magic.
'''Playstyle:''' Talismans, spirit magic and support.
Talismans provide both offensive and supportive tools. Keep an eye on required consumables and the effects you apply.


<div class="guide-highlight"><strong>Class path</strong><br />Taekwon → Soul Linker → Soul Reaper → Soul Ascetic</div>
<div class="guide-highlight"><strong>Class path</strong><br />Taekwon → Soul Linker → Soul Reaper → Soul Ascetic</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Soul_Ascetic MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Talisman Mastery: Improves talisman magic and related skills.
* Soul Mastery: Raises spell-related trait power.
* Talisman of Protection: Applies periodic HP recovery to a friendly target.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Soul Ascetic — 18 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Talisman Mastery || 10 || Passive || Basic Skill
|-
| Soul Mastery || 10 || Passive || Basic Skill
|-
| Talisman of Protection || 5 || Active || Talisman Mastery 1
|-
| Talisman of Warrior || 5 || Active || Talisman Mastery 1
|-
| Talisman of Magician || 5 || Active || Talisman Mastery 1
|-
| Soul Gathering || 5 || Active || Soul Energy Research 5, Soul Mastery 3
|-
| Totem of Tutelary || 5 || Active || Talisman Mastery 3, Soul Mastery 3
|-
| Talisman of Five Elements || 5 || Active || Talisman Mastery 1
|-
| Talisman of Soul Stealing || 5 || Active || Talisman Mastery 1, Soul Mastery 1
|-
| Exorcism of Malicious Soul || 5 || Active || Curse of Wicked Soul 5, Soul Gathering 1
|-
| Talisman of Blue Dragon || 5 || Active || Talisman of Soul Stealing 1
|-
| Talisman of White Tiger || 5 || Active || Talisman of Blue Dragon 1
|-
| Talisman of Red Phoenix || 5 || Active || Talisman of White Tiger 1
|-
| Talisman of Black Tortoise || 5 || Active || Talisman of Red Phoenix 1
|-
| Talisman of Four Bearing God || 5 || Active || Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1
|-
| Circle of Directions and Elementals || 5 || Active || Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1
|-
| Soul of Heaven and Earth || 10 || Active || Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5
|-
| Field of the Yellow Dragon || 5 || Active (AP) || Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1
|}
</div>
 
[https://wiki.muhro.eu/Soul_Ascetic Class and skill reference] · [https://wiki.muhro.eu/images/8/81/SoulAscetic.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Alitea ===
=== Alitea ===
<div class="class-profile"><div class="class-portrait class-portrait-alitea" role="img" aria-label="Alitea official artwork"></div><div class="class-profile-copy">
An extended class whose abilities include beast and raptor transformations.
An extended class whose abilities include beast and raptor transformations.
'''Playstyle:''' Beast, raptor and nature transformations.
Transformation determines which attacks you can use. Plan around form-specific skills rather than treating every attack as interchangeable.


<div class="guide-highlight"><strong>Class path</strong><br />Druid → Karnos → Alitea</div>
<div class="guide-highlight"><strong>Class path</strong><br />Druid → Karnos → Alitea</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Alitea MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Sixth Sense: Provides passive physical combat bonuses.
* Pulse of Madness: Builds Madness through beast attacks.
* Alpha Phase: Grants the highest Madness-stage effect for a limited time.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Alitea — 29 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Sixth Sense || 5 || Passive || —
|-
| Pulse of Madness || 5 || Active || Sixth Sense 1
|-
| Alpha Phase || 5 || Active (AP) || Pulse of Madness 3
|-
| Primal Claw || 5 || Active || Sixth Sense 3
|-
| Feral Claw || 5 || Active || Primal Claw 3
|-
| Alpha Claw || 5 || Active || Feral Claw 3
|-
| Savage Lunge || 10 || Active (AP) || Alpha Phase 3
|-
| Frenzy Fang || 5 || Active || Alpha Claw 3
|-
| Flip Flap || 5 || Active || Sixth Sense 1
|-
| Apex Phase || 5 || Active (AP) || Flip Flap 3
|-
| Pinion Shot || 10 || Active || Sixth Sense 3
|-
| Quill Spear || 10 || Active || Pinion Shot 3
|-
| Tempest Flap || 10 || Active (AP) || Quill Spear 3
|-
| Aero Sync || 5 || Active (AP) || Flip Flap 3
|-
| Glacier Monolith || 10 || Active || Ice Pillar 5
|-
| Glacier Shard || 10 || Active || Glacier Monolith 3
|-
| Glacier Stomp || 5 || Active || Glacier Shard 5
|-
| Chilling Blast || 5 || Active (AP) || Glacier Monolith 5, Glacier Stomp 5
|-
| Roaring Piercer || 10 || Active || Roaring Charge 3
|-
| Roaring Charge || 5 || Active || Thundering Focus 5
|-
| Furious Storm || 5 || Active (AP) || Thundering Call 5, Roaring Charge 5, Roaring Piercer 5
|-
| Terra Wave || 10 || Active || Terra Harvest 5
|-
| Terra Harvest || 10 || Active || Earth Bud 5
|-
| Solid Stomp || 5 || Active (AP) || Terra Harvest 5, Terra Wave 5
|-
| Gravity Hole || 5 || Active (AP) || Nature&#x27;s Harmony 5
|-
| Nature&#x27;s Aid || 5 || Passive || —
|-
| Nature&#x27;s Harmony || 5 || Active (AP) || Truth of Ice 1, Truth of Wind 1, Truth of Earth 1
|-
| Plume Piercer || 5 || Active || Quill Spear 3
|-
| Nature&#x27;s Rage || 5 || Active || Nature&#x27;s Aid 3
|}
</div>
 
[https://wiki.muhro.eu/Alitea Class and skill reference] · [https://wiki.muhro.eu/images/3/3b/Alitea.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Hyper Novice ===
=== Hyper Novice ===
<div class="class-profile"><div class="class-portrait class-portrait-hyper-novice" role="img" aria-label="Hyper Novice official artwork"></div><div class="class-profile-copy">
A Novice-line class with access to a broad mix of skills.
A Novice-line class with access to a broad mix of skills.
'''Playstyle:''' Flexible physical and magical routes.
Choose a physical or magical focus. The class draws on familiar attacks but has its own advanced versions and prerequisites.


<div class="guide-highlight"><strong>Class path</strong><br />Novice → Super Novice → Extended Super Novice → Hyper Novice</div>
<div class="guide-highlight"><strong>Class path</strong><br />Novice → Super Novice → Extended Super Novice → Hyper Novice</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Hyper_Novice MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Self Study Tactics: Improves physical power and selected physical skills.
* Self Study Sorcery: Improves magical power and selected spells.
* Double Bowling Bash: Strikes and knocks back enemies in an area.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Hyper Novice — 17 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Self Study Tactics || 10 || Passive || Basic Skill
|-
| Self Study Sorcery || 10 || Passive || Basic Skill
|-
| Double Bowling Bash || 10 || Active || Self Study Tactics 5
|-
| Mega Sonic Blow || 10 || Active || Double Bowling Bash 7
|-
| Shield Chain Rush || 10 || Active || Self Study Tactics 5
|-
| Spiral Pierce Max || 10 || Active || Shield Chain Rush 7
|-
| Meteor Storm Buster || 10 || Active || Self Study Sorcery 5
|-
| Jupitel Thunderstorm || 10 || Active || Self Study Sorcery 5
|-
| Jack Frost Nova || 10 || Active || Self Study Sorcery 5
|-
| Hell&#x27;s Drive || 10 || Active || Self Study Sorcery 5
|-
| Ground Gravitation || 10 || Active || Self Study Sorcery 5
|-
| Napalm Vulcan Strike || 10 || Active || Self Study Sorcery 5
|-
| Breaking Limit || 1 || Active(AP) || Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
|-
| Rule Break || 1 || Active || Meteor Storm Buster 5, Jupitel Thunderstorm 5, Jack Frost Nova 5, Hell&#x27;s Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
|-
| Overcoming Crisis || 5 || Active (AP) || Self Study Tactics Lv 5, Self Study Sorcery Lv 5
|-
| Wind Cutter Turbo || 10 || Active || Shield Chain Rush 7
|-
| High Magnum Break || 10 || Active || Double Bowling Bash 7
|}
</div>
 
[https://wiki.muhro.eu/Hyper_Novice Class and skill reference] · [https://wiki.muhro.eu/images/f/f0/Hyper_Novice.png Artwork source] · [[#Fourth_Classes|Back to classes]]


=== Spirit Handler ===
=== Spirit Handler ===
<div class="class-profile"><div class="class-portrait class-portrait-spirit-handler" role="img" aria-label="Spirit Handler official artwork"></div><div class="class-profile-copy">
A Doram class that builds on the Summoner’s spirit-themed abilities.
A Doram class that builds on the Summoner’s spirit-themed abilities.
'''Playstyle:''' Doram spirits and party support.
Chulho, Kisul and Hyunrok support different skill routes. Select a spirit focus that matches the role you want to play.


<div class="guide-highlight"><strong>Class path</strong><br />Doram / Summoner → Spirit Handler</div>
<div class="guide-highlight"><strong>Class path</strong><br />Doram / Summoner → Spirit Handler</div>
Skills, equipment recommendations, and Terra Saga job-change requirements are coming soon. [https://wiki.muhro.eu/Spirit_Handler MuhRO class reference]
</div></div>
 
'''How the class works'''
<div class="guide-card-list">
 
* Mystical Creature Mastery: Improves spirit-related combat bonuses.
* Commune With Chulho: Empowers the Chulho skill route.
* Chulho Sonic Claw: Delivers ranged physical claw damage.
 
</div>
 
<div class="class-skill-scroll">
{| class="wikitable mw-collapsible mw-collapsed class-skill-table"
! colspan="4" | Spirit Handler — 20 advanced skills (expand to view)
|-
! Skill !! Max level !! Form !! Prerequisites
|-
| Mystical Creature Mastery || 10 || Passive || —
|-
| Commune With Chulho || 1 || Passive || Mystical Creature Mastery 7, Hogogong Strike 3
|-
| Chulho Sonic Claw || 7 || Active || Mystical Creature Mastery 1
|-
| Howling of Chulho || 7 || Active || Mystical Creature Mastery 3, Chulho Sonic Claw 3
|-
| Hogogong Strike || 7 || Active || Mystical Creature Mastery 5, Howling of Chulho 3
|-
| Commune With Kisul || 1 || Passive || Mystical Creature Mastery 7, Kisul Rampage 3
|-
| Kisul Water Spraying || 7 || Active || Mystical Creature Mastery 1
|-
| Marine Festival of Kisul || 5 || Active || Mystical Creature Mastery 3, Kisul Water Spraying 3
|-
| Sandy Festival of Kisul || 5 || Active || Mystical Creature Mastery 3, Kisul Water Spraying 3
|-
| Kisul Rampage || 7 || Active || Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
|-
| Commune With Hyunrok || 1 || Passive || Mystical Creature Mastery 7, Hyunrok Cannon 3
|-
| Colors of Hyunrok || 7 || Active || Mystical Creature Mastery 1
|-
| Hyunrok Breeze || 7 || Active || Mystical Creature Mastery 3, Colors of Hyunrok 3
|-
| Hyunrok Cannon || 7 || Active || Mystical Creature Mastery 5, Hyunrok Breeze 3
|-
| Temporary Communion || 5 || Active(AP) || Mystical Creature Mastery 10
|-
| Blessing of Mystical Creatures || 5 || Active(AP) || Mystical Creature Mastery 10, Commune With Kisul 1
|-
| Chulho Battering || 7 || Active || Mystical Creature Mastery 7, Chulho Sonic Claw 5
|-
| Hyunrok Spirit Power || 7 || Active || Mystical Creature Mastery 7, Hyunrok Breeze 5
|-
| Kisul Resonance - Chulho || 1 || Active || Commune With Kisul 1, Commune With Chulho 1
|-
| Kisul Resonance - Hyunrok || 1 || Active || Commune With Kisul 1, Commune With Hyunrok 1
|}
</div>
 
[https://wiki.muhro.eu/Spirit_Handler Class and skill reference] · [https://wiki.muhro.eu/images/3/37/Spirit_Handler.png Artwork source] · [[#Fourth_Classes|Back to classes]]


== Builds and progression ==
== Builds and progression ==
Class builds and progression guides are coming soon. New or returning players can start with the [[Beginner's Guide|Beginner's Guide]], which introduces Dragon Knight and Shadow Cross.
<div class="guide-card-list">
 
* '''Start with one route.''' Choose your main attack or party role before splitting skill points across unrelated skills.
* '''Check the prerequisites.''' Work backwards from the skill you want to use and reserve points for its requirements.
* '''Match your equipment.''' Check required weapon types, element, cast time, attack speed, and consumables for your chosen skills.
* '''New or returning?''' Terra Saga recommends Dragon Knight and Shadow Cross as starting points. [[Beginner's Guide|Read the Beginner's Guide]].
* '''Equipment progression.''' Start with your Booster Set and work toward the Illusion Set from Episode 17.1, as described in the beginner guide.
* '''Check the server.''' Final skill formulas, available classes, equipment bonuses and job-change requirements depend on Terra Saga's implementation.
 
</div>
 
== Sources and artwork ==
This page uses class paths and skill facts from [https://wiki.muhro.eu/Available_Classes MuhRO]. Each class section links to its reference. The skill indexes cover the advanced class itself; earlier jobs retain their own skills. Reference versions can include skills newer than Terra Saga's configured release.


Class groupings inspired by [https://wiki.muhro.eu/Available_Classes MuhRO's Available Classes].
Official class illustrations are credited to Gravity and the respective Ragnarok Online publishers; images are referenced through MuhRO's class artwork collection. Shared official illustrations are used for Troubadour/Trouvère and Shinkiro/Shiranui. These are official illustrations, rather than generated character redesigns.


[[Main Page|Return to the main page]]
[https://github.com/rathena/rathena/blob/master/db/re/skill_tree.yml rAthena skill-tree reference] · [https://www.divine-pride.net/database/skill Divine Pride skill database] · [[Main Page|Return to the main page]]

Revision as of 05:16, 28 October 2026

Choose your path
Classes & Builds

Find a class, explore its progression, and plan your skills. Start with a playstyle that suits you.

Class and skill reference: based on the current MuhRO references. Terra Saga availability, job-change rules and balance settings may differ. Skill levels and prerequisites below are reference values.

Fourth Classes

Dragon KnightWeapon strikes and dragon techniquesExplore class & skills
Imperial GuardShield defense and frontline damageExplore class & skills
Arch MageElemental area magicExplore class & skills
Elemental MasterSpirits, elemental spells and utilityExplore class & skills
TroubadourMusic, party buffs and ranged attacksExplore class & skills
TrouvèrePerformance, party buffs and ranged attacksExplore class & skills
Wind HawkBows, hawks and trapsExplore class & skills
MeisterAxes, machines and mechanical companionsExplore class & skills
BioloAcid zones, plant creatures and craftingExplore class & skills
Abyss ChaserDaggers, bows and magical attacksExplore class & skills
Shadow CrossFast melee attacks and venomExplore class & skills
InquisitorMartial combos and faith stancesExplore class & skills
CardinalHealing, party support and holy damageExplore class & skills

Extended Classes

Sky EmperorSun, moon and star techniquesExplore class & skills
ShinkiroShadows, thrown weapons and ninja magicExplore class & skills
ShiranuiShadows, thrown weapons and ninja magicExplore class & skills
Night WatchFirearms, aiming and grenadesExplore class & skills
Soul AsceticTalismans, spirit magic and supportExplore class & skills
AliteaBeast, raptor and nature transformationsExplore class & skills

Special Classes

Hyper NoviceFlexible physical and magical routesExplore class & skills
Spirit HandlerDoram spirits and party supportExplore class & skills

Class overviews

Dragon Knight

A melee fighter in the Knight line, using dragon-related abilities and weapons such as swords and spears.

Playstyle: Weapon strikes and dragon techniques.

Summoned weapons support normal attacks; marking a target enables follow-up servant attacks. Dragonic Aura strengthens the breath route.

Class path
Swordman → Knight → Lord Knight → Rune Knight → Dragon Knight

How the class works

  • Servant Weapon: Summons weapons that can join your normal attacks.
  • Servant Weapon - Sign: Marks an enemy for servant follow-ups.
  • Dragonic Aura: Provides a buff for dragon-breath attacks.
Dragon Knight — 14 advanced skills (expand to view)
Skill Max level Form Prerequisites
Servant Weapon 5 Active —
Servant Weapon - Sign 5 Active Servant Weapon 3
Servant Weapon - Phantom 5 Active Servant Weapon 5, Servant Weapon - Sign 5
Servant Weapon - Demolition 5 Active Servant Weapon - Phantom 5
Charging Pierce 10 Active Hundred Spear 5
Two Handed Defense 10 Passive —
Hack and Slasher 10 Active Two Handed Defense 5
Dragonic Aura 10 Active Charging Pierce 10, Dragon Breath 10, Dragon Breath - Water 10
Madness Crusher 5 Active Charging Pierce 5, Hack and Slasher 10
Vigor 10 Active Servant Weapon - Demolition 3, Storm Slash 5
Storm Slash 5 Active Two Handed Defense 10, Hack and Slasher 5
Dragonic Breath 10 Active Dragon Breath 10 Dragon Breath - Water 10
Dragonic Pierce 5 Active Hack and Slasher 7
Servant Weapon - Cleave 5 Active Servant Weapon 3

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Imperial Guard

A Crusader-line fighter with defensive and party-protection abilities.

Playstyle: Shield defense and frontline damage.

Choose between defensive and offensive stances. Party protection and shield durability matter for a support route.

Class path
Swordman → Crusader → Paladin → Royal Guard → Imperial Guard

How the class works

  • Guard Stance: Trades weapon attack for defense while a shield is equipped.
  • Guardian Shield: Protects nearby party members with a damage barrier.
  • Rebound Shield: Reduces incoming damage transferred through Devotion.
Imperial Guard — 17 advanced skills (expand to view)
Skill Max level Form Prerequisites
Guard Stance 5 Active (Toggle) Shield Mastery 3
Guardian Shield 5 Active Guard Stance 2
Rebound Shield 5 Active Guard Stance 4
Shield Mastery 10 Passive —
Spear & Sword Mastery 10 Passive —
Attack Stance 5 Active (Toggle) Spear & Sword Mastery 3
Ultimate Sacrifice 5 Active Rebound Shield 3, Guardian Shield 3
Holy Shield 5 Active Shield Mastery 5, Cross Rain 3
Grand Judgement 10 Active Overslash 5, Spear & Sword Mastery 5
Judgement Cross 10 Active Cross Rain 5, Holy Shield 3
Shield Shooting 5 Active Shield Mastery 5, Attack Stance 2
Overslash 10 Active Attack Stance 3
Cross Rain 10 Active Shield Mastery 1
Radiant Spear 10 Active Over Slash 3, Shield Shooting 3
Imperial Cross 5 Active Over Slash 5
Imperial Pressure 5 Active Spear & Sword Mastery 7, Guard Stance 3
Shield Slam 5 Active Attack Stance 3

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Arch Mage

A Wizard-line spellcaster focused on offensive magic.

Playstyle: Elemental area magic.

Match spells to enemy element and position carefully for area attacks. Climax changes the behavior of several advanced spells.

Class path
Magician → Wizard → High Wizard → Warlock → Arch Mage

How the class works

  • Deadly Projection: Deals undead magic and temporarily interferes with magic immunity.
  • Destructive Hurricane: Hits enemies around the caster with wind magic.
  • Violent Quake: Creates repeated earth damage in a targeted area.
Arch Mage — 20 advanced skills (expand to view)
Skill Max level Form Prerequisites
Deadly Projection 5 Active Mystery Illusion 3
Destructive Hurricane 5 Active Tornado Storm 3
Violent Quake 5 Active Strantum Tremor 3
Mystery Illusion 5 Active Hell Inferno 3, Soul Vulcan Strike 3
Rain of Crystal 5 Active Frost Misty 3
Soul Vulcan Strike 5 Active Soul Expansion 5, Two-Handed Staff Mastery 3
Crystal Impact 5 Active Rain of Crystal 3
Astral Strike 10 Active(AP) Comet 5, Mystery Illusion 3, Deadly Projection 3
All Bloom 5 Active Floral Flare Road 3
Floral Flare Road 5 Active Crimson Rock 3
Tornado Storm 5 Active Chain Lightning 3
Two-Handed Staff Mastery 10 Passive —
Crimson Arrow 5 Active Floral Flare Road 1
Strantum Tremor 5 Active Sienna Execrate 3
Frozen Slash 5 Active Rain of Crystal 1
Climax 5 Active(AP) Tetra Vortex 5, Two-Handed Staff Mastery 3
Rock Down 5 Active Strantum Tremor 1
Storm Cannon 5 Active Tornado Storm 1
Energy Conversion 5 Active(AP) Recognized Spell 2, Climax 1
Wraith Dash 3 Active Energy Conversion 5

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Elemental Master

A Sorcerer-line spellcaster who uses elemental magic and spirits.

Playstyle: Spirits, elemental spells and utility.

Choose an elemental spirit to complement your spells. The class combines offensive magic with party utility.

Class path
Magician → Sage → Professor → Sorcerer → Elemental Master

How the class works

  • Magic Book Mastery: Improves several elemental spells when using a book.
  • Spell Enchanting: Grants a magic-power buff.
  • Activity Burn: Can drain an enemy’s AP in PvP or WoE.
Elemental Master — 24 advanced skills (expand to view)
Skill Max level Form Prerequisites
Magic Book Mastery 10 Passive —
Spell Enchanting 5 Active Magic Book Mastery 5
Activity Burn 5 Active Spell Enchanting 3
Increasing Activity 5 Active(AP) Activity Burn 5
Diamond Storm 5 Active Magic Book Mastery 2
Lightning Land 5 Active Magic Book Mastery 2
Venom Swamp 5 Active Magic Book Mastery 2
Conflagration 5 Active Magic Book Mastery 2
Terra Drive 5 Active Magic Book Mastery 2
Elemental Veil 5 Active Elemental Spirit Mastery 3
Summon Elemental Serpens 1 Active Summon Aqua 3, Summon Agni 3, Summon Ventus 3, Summon Terra 3, Elemental Spirit Mastery 1, Venom Swamp 1
Summon Elemental Ardor 1 Active Summon Agni 3, Elemental Spirit Mastery 1, Conflagration 1
Summon Elemental Diluvio 1 Active Summon Aqua 3, Elemental Spirit Mastery 1, Diamond Storm 1
Summon Elemental Procella 1 Active Summon Ventus 3, Elemental Spirit Mastery 1, Lightning Land 1
Summon Elemental Terremotus 1 Active Summon Terra 3, Elemental Spirit Mastery 1, Terra Drive 1
Elemental Spirit Mastery 10 Passive Spirit Sympathy 1
Elemental Buster 10 Active Summon Elemental Diluvio 1, Summon Elemental Ardor 1, Summon Elemental Procella 1, Summon Elemental Terremotus 1, Summon Elemental Serpens 1, Elemental Spirit Mastery 5
Psychic Stream 5 Active (AP) Magic Book Mastery 5, Diamond Storm 3, Conflagration 3, Lightning Land 3, Terra Drive 3, Venom Swamp 3
Elemental Integration 5 Active (AP) Summon Elemental Serpens 1, Summon Elemental Terremotus 1, Summon Elemental Procella 1, Summon Elemental Diluvio 1, Summon Elemental Ardor 1
Burning Flame 5 Active —
Frozen Hail 5 Active —
Storm Rise 5 Active —
Terra Burst 5 Active —
Venom Bombard 5 Active —

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Troubadour

A musician from the Bard line who uses performance skills.

Playstyle: Music, party buffs and ranged attacks.

A musician with physical and magical attack options. Plan your songs around the party and your chosen damage route.

Class path
Archer → Bard → Clown → Maestro → Troubadour

How the class works

  • Stage Manner: Improves performance-related bonuses and AP generation.
  • Retrospection: Repeats the previous song with resource benefits.
  • Mystic Symphony: Strengthens several attack skills for its duration.
Troubadour — 17 advanced skills (expand to view)
Skill Max level Form Prerequisites
Stage Manner 5 Passive —
Retrospection 1 Active Stage Manner 1
Mystic Symphony 1 Active(AP) Metallic Fury 1, Rose Blossom 5
Sonata of Kvasir 1 Active(AP) Capriccio of Loki 1, Requiem of Niflheim 1
Rose Blossom 5 Active Rhythm Shooting 3
March of Prontera 5 Active Raphsody of Mineworker 1
Rhythm Shooting 5 Active —
Metallic Fury 5 Active Sound Blend 1
Sound Blend 5 Active Metallic Sound 5
Geffenia Nocturne 5 Active Stage Manner 3
Capriccio of Roki 5 Active Serenade of Jawaii 1
Rhapsody of Mineworker 5 Active Stage Manner 3
Musical Interlude 5 Active Raphsody of Mineworker 1
Serenade of Jawaii 5 Active Geffenia Nocturne 1
Requiem of Niflheim 5 Active Musical Interlude 1, March of Prontera 1
Rhythmical Wave 5 Active Metallic Fury 3
Fugue des Fleches 5 Active Rhythm Shooting 3

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Trouvère

A performer from the Dancer line who uses performance skills.

Playstyle: Performance, party buffs and ranged attacks.

The Dancer-line performer shares advanced performance skills with Troubadour. Whip, bow and magical routes call for different equipment.

Class path
Archer → Dancer → Gypsy → Wanderer → Trouvère

How the class works

  • Stage Manner: Improves performance-related bonuses and AP generation.
  • Retrospection: Repeats the previous song with resource benefits.
  • Mystic Symphony: Strengthens several attack skills for its duration.
Trouvère — 17 advanced skills (expand to view)
Skill Max level Form Prerequisites
Stage Manner 5 Passive —
Retrospection 1 Active Stage Manner 1
Mystic Symphony 1 Active(AP) Metallic Fury 1, Rose Blossom 5
Sonata of Kvasir 1 Active(AP) Capriccio of Loki 1, Requiem of Niflheim 1
Rose Blossom 5 Active Rhythm Shooting 3
March of Prontera 5 Active Raphsody of Mineworker 1
Rhythm Shooting 5 Active —
Metallic Fury 5 Active Sound Blend 1
Sound Blend 5 Active Metallic Sound 5
Geffenia Nocturne 5 Active Stage Manner 3
Capriccio of Roki 5 Active Serenade of Jawaii 1
Rhapsody of Mineworker 5 Active Stage Manner 3
Musical Interlude 5 Active Raphsody of Mineworker 1
Serenade of Jawaii 5 Active Geffenia Nocturne 1
Requiem of Niflheim 5 Active Musical Interlude 1, March of Prontera 1
Rhythmical Wave 5 Active Metallic Fury 3
Fugue des Fleches 5 Active Rhythm Shooting 3

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Wind Hawk

A ranged Archer-line class that fights with bows and animal companions.

Playstyle: Bows, hawks and traps.

A ranged class with distinct bow, companion and trap options. Pick a route before investing in equipment.

Class path
Archer → Hunter → Sniper → Ranger → Wind Hawk

How the class works

  • Advanced Trap: Improves advanced trap damage and duration.
  • Wind Sign: Marks enemies to help recover AP through ranged hits.
  • Nature Friendly: Improves the hawk-related skill route.
Wind Hawk — 20 advanced skills (expand to view)
Skill Max level Form Prerequisites
Advanced Trap 5 Passive Trap Research 3
Wind Sign 5 Active Nature Friendly 5
Nature Friendly 5 Passive —
Hawk Rush 5 Active Hawk Mastery 1
Hawk Mastery 1 Active Steel Crow 1
Calamity Gale 1 Active(AP) Gale Storm 5, Wind Sign 5
Hawk Boomerang 5 Active(AP) Hawk Rush 5
Gale Storm 10 Active Crescive Bolt 3
Deep Blind Trap 5 Active Advanced Trap 3
Solid Trap 5 Active Advanced Trap 3
Swift Trap 5 Active Deep Blind Trap 1
Crescive Bolt 10 Active Aimed Bolt 5
Flame Trap 5 Active Solid Trap 1
Wild Walk 5 Active (AP) Nature Friendly 3, Hawk Rush 3
Fragment Bolt 5 Active Crescive Bolt 3
Primed Trap 1 Active Deep Blind Trap 3, Swift Trap 3, Solid Trap 3, Flame Trap 3
Primed Solid Trap 5 Active WH_PRIMED_TRAP 1
Primed Deep Blind Trap 5 Active WH_PRIMED_TRAP 1
Primed Swift Trap 5 Active WH_PRIMED_TRAP 1
Primed Flame Trap 5 Active WH_PRIMED_TRAP 1

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Meister

A Merchant-line class associated with machinery and mechanical combat.

Playstyle: Axes, machines and mechanical companions.

Choose close-range axe combat or a machine-focused route. Device skills need the appropriate crafted materials.

Class path
Merchant → Blacksmith → Whitesmith → Mechanic → Meister

How the class works

  • Axe Stomp: Strikes nearby enemies and strengthens Axe Tornado.
  • Rush Quake: Rushes an enemy and applies a quake-related effect.
  • Manufacture Machine: Creates devices needed by machine skills.
Meister — 18 advanced skills (expand to view)
Skill Max level Form Prerequisites
Axe Stomp 5 Active Two-Handed Axe Defending 5
Rush Quake 10 Active(AP) Axe Stomp 5
Manufacture Machine 5 Active —
Activation Attack Machine 5 Active Manufacture Machine 3, Axe Stomp 3
Activation Defense Machine 5 Active Manufacture Machine 1
Two-Handed Axe Defending 10 Passive —
ABR Mastery 10 Passive Manufacture Machine 1
ABR - Battle Warrior 4 Active ABR Mastery 1
ABR - Dual Cannon 4 Active ABR Mastery 3, ABR - Battle Warrior 2
ABR - Mother Net 4 Active ABR Mastery 5, ABR - Battle Warrior 3, ABR - Dual Cannon 3
ABR - Infinity 4 Active(AP) ABR Mastery 10, ABR - Battle Warrior 4, ABR - Dual Cannon 4, ABR - Mother Net 4
Spark Blaster 10 Active Mado Gear License 1 Manufacture Machine 1
Triple Laser 5 Active —
Mighty Smash 10 Active —
Rush Strike 5 Active Rush Quake 5
Powerful Swing 5 Active Rush Strike 3
Energy Cannonade 5 Active Triple Laser 3
Overdrive Protocol 4 Active Activation Attack Machine 3, ABR Mastery 1

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Biolo

An Alchemist-line class building on biology and creation-themed skills.

Playstyle: Acid zones, plant creatures and crafting.

Manage consumables and summoned plants. Protection skills also support the party against equipment disruption.

Class path
Merchant → Alchemist → Creator → Genetic → Biolo

How the class works

  • Bionic Pharmacy: Produces medicines and advanced consumables from materials.
  • Bionic Mastery: Improves summoned plant creatures.
  • The Whole Protection: Guards nearby allies’ equipment against stripping and destruction.
Biolo — 18 advanced skills (expand to view)
Skill Max level Form Prerequisites
Bionic Pharmacy 5 Active Special Pharmacy 5
Bionic Mastery 10 Passive —
The Whole Protection 5 Active Bionic Pharmacy 5
Full Shadow Protection 4 Active Bionic Pharmacy 5
Acidified Zone Water 5 Active Acidified Zone Wind 1
Acidified Zone Ground 5 Active Bionic Mastery 3, Bionic Pharmacy 5
Acidified Zone Wind 5 Active Bionic Mastery 3, Bionic Pharmacy 5
Acidified Zone Fire 5 Active Acidified Zone Ground 1
Wooden Warrior 5 Active Creeper 3
Wooden Fairy 5 Active Creeper 3
Creeper 5 Active Bionic Mastery 5
Research Report 1 Active(AP) Acidified Zone Fire 3, Acidified Zone Water 3
Hell Tree 5 Active(AP) Wooden Fairy 3, Wooden Warrior 3
Explosive Powder 5 Active Bionic Mastery 3
Mayhemic Thorns 10 Active Bionic Mastery 5 Explosive Powder 3
Mystery Powder 5 Active Explosive Powder 5
Dust Explosion 5 Active Mystery Powder 3
Rampant Vine 5 Active Bionic Mastery 3

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Abyss Chaser

A Rogue-line class using trickery and shadow-themed abilities.

Playstyle: Daggers, bows and magical attacks.

Physical and magical routes use different weapons and bonuses. Several skills focus on disruption and positioning.

Class path
Thief → Rogue → Stalker → Shadow Chaser → Abyss Chaser

How the class works

  • Dagger & Bow Mastery: Adds size-based physical damage bonuses.
  • Magic Sword Mastery: Improves magic damage with compatible melee weapons.
  • Strip Shadow: Disrupts shadow equipment or weakens monster defenses.
Abyss Chaser — 17 advanced skills (expand to view)
Skill Max level Form Prerequisites
Dagger & Bow Mastery 10 Passive —
Magic Sword Mastery 10 Passive Reproduce 5, Auto Shadow Spell 5
Strip Shadow 5 Active Divest Accessory 1, Dagger & Bow Mastery 7
Abyss Dagger 5 Active Fatal Menace 5, Dagger & Bow Mastery 3
Unlucky Rush 5 Active Abyss Dagger 3, Dagger & Bow Mastery 4
Chain Reaction Shot 5 Active Triangle Shot 5, Dagger & Bow Mastery 3
From the Abyss 5 Active Magic Sword Mastery 3
Abyss Slayer 10 Active(AP) Abyss Dagger 5, Deft Stab 5
Omega Abyss Strike 10 Active(AP) From the Abyss 3, Abyss Square 3
Deft Stab 10 Active Abyss Dagger 3, Dagger & Bow Mastery 5
Abyss Square 5 Active From the Abyss 1, Magic Sword Mastery 5
Frenzy Shot 10 Active Chain Reaction Shot 3, Dagger & Bow Mastery 5
Hit and Sliding 5 Active Dagger & Bow Mastery 3
Chasing Break 5 Active Hit and Sliding 3
Chasing Shot 5 Active Hit and Sliding 3
Abyss Flame 5 Active Magic Sword Mastery 5, From the Abyss 3
Phantom Dagger 5 Active Dagger & Bow Mastery 5, Abyss Dagger 3

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Shadow Cross

An Assassin-line melee class using fast attacks and poisons.

Playstyle: Fast melee attacks and venom.

Close the gap and use attack buffs to strengthen your melee skills. Dagger and other weapon routes have different requirements.

Class path
Thief → Assassin → Assassin Cross → Guillotine Cross → Shadow Cross

How the class works

  • Shadow Exceed: Strengthens Savage Impact and Eternal Slash.
  • Dancing Knife: Creates nearby blade damage while using a dagger.
  • Savage Impact: Rushes an enemy and strikes nearby targets.
Shadow Cross — 12 advanced skills (expand to view)
Skill Max level Form Prerequisites
Shadow Exceed 10 Active(AP) Shadow Sense 7, Enchanting Shadow 5, Potent Venom 3
Dancing Knife 5 Active Shadow Sense 3
Savage Impact 10 Active Cross Impact 5, Shadow Sense 3
Shadow Sense 10 Passive —
Eternal Slash 5 Active Weapon Blocking 5, Shadow Sense 5, Dancing Knife 3
Potent Venom 10 Active Shadow Sense 5, Enchanting Shadow 3
Shadow Stab 5 Active Cloaking Exceed 5, Shadow Sense 5, Dancing Knife 5, Eternal Slash 3
Impact Crater 5 Active Rolling Cutter 5, Shadow Sense 5, Savage Impact 5, Weapon Blocking 3
Enchanting Shadow 5 Active Poisoning Weapon 5, Shadow Sense 3
Fatal Shadow Crow 10 Active(AP) Shadow Stab 5, Impact Crater 5
Cross Slash 5 Active Weapon Blocking 3, Dancing Knife 3
Venom Ignition 5 Active (AP) Shadow Sense 3

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Inquisitor

A Monk-line martial artist with close-range combat abilities.

Playstyle: Martial combos and faith stances.

Faith buffs favor different combat goals. Follow the prerequisites carefully when planning combo routes.

Class path
Acolyte → Monk → Champion → Sura → Inquisitor

How the class works

  • Powerful Faith: Emphasizes attack power.
  • Firm Faith: Emphasizes maximum HP and physical resilience.
  • Will of Faith: Improves combat against Demon and Undead enemies.
Inquisitor — 19 advanced skills (expand to view)
Skill Max level Form Prerequisites
Powerful Faith 5 Active Will of Waith 1
Firm Faith 5 Active Will of Waith 1
Will of Faith 10 Passive —
Oleum Sanctum 5 Active Aqua Benedicta 1, Will of Faith 3
Sincere Faith 5 Active Will of Faith 1
Massive Flame Blaster 10 Active(AP) Oleum Sanctum 3, Explosion Blaster 3, Will of Faith 5
Explosion Blaster 5 Active Oleum Sanctum 1
First Brand 5 Active Will of Faith 2
First Faith Power 5 Active Will of Faith 3, First Brand 1
Judge 5 Active(AP) First Faith Power 1
Second Flame 5 Active Third Exorcism Flame 1
Second Faith 5 Active First Faith Power 1
Second Judgement 5 Active Judge 1
Third Punish 5 Active Second Faith 2
Third Flame Bomb 5 Active Second Judgement 2
Third Consecration 5 Active Second Judgement 2
Third Exorcism Flame 5 Active(AP) Judge 1
Blazing Flame Blast 5 Active Massive Flame Blaster 7
Zeroth Strike: Heaven Breaker 5 Active Third Punish 1, Third Consecration 1, Third Flame Bomb 1

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Cardinal

A Priest-line class with healing, support, and holy magic.

Playstyle: Healing, party support and holy damage.

Choose between party support and offensive spell or weapon routes. Healing and buff management remain useful party tools.

Class path
Acolyte → Priest → High Priest → Archbishop → Cardinal

How the class works

  • Reparatio: Restores a valid target’s HP completely.
  • Mediale Votum: Gives nearby party members periodic healing.
  • Mace & Book Mastery: Supports physical attacks with compatible weapons.
Cardinal — 19 advanced skills (expand to view)
Skill Max level Form Prerequisites
Reparatio 5 Active Mediale Votum 3
Mediale Votum 5 Active Dilectio Heal 3
Mace & Book Mastery 10 Passive —
Argutus Vita 5 Active Mediale Votum 3, Reparatio 3
Argutus Telum 5 Active Mediale Votum 3, Reparatio 3
Arbitrium 10 Active Adoramus 5, Framen 3
Framen 5 Active Judex 10, Fidus Animus 5
Presens Acies 5 Active Mediale Votum 3, Reparatio 3
Fidus Animus 10 Passive —
Effligo 10 Active(AP) Oratio 5, Petitio 10
Competentia 5 Active(AP) Presens Acies 2, Argutus Telum 2, Argutus Vita 2
Pneumaticus Procella 10 Active(AP) Framen 5, Arbitrium 10
Dilectio Heal 5 Active Coluceo Heal 3, Highness Heal 3
Religio 5 Active Clementia 3, Dilectio Heal 2
Benedictum 5 Active Cantocandidus 3, Dilectio Heal 2
Petitio 10 Active Duple Light 10, Mace & Book Mastery 5
Divinus Flos 5 Active Adoramus 5, Framen 5
Punitio 5 Active Mace & Book Mastery 1
Lex Expiatrix 5 Active Framen 5

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Sky Emperor

A Taekwon-line class with sun, moon, and star-themed techniques.

Playstyle: Sun, moon and star techniques.

Celestial attack sequences form the core of the class. Learn the transitions between sun and moon effects before committing skill points.

Class path
Taekwon → Star Gladiator → Star Emperor → Sky Emperor

How the class works

  • Sky Mastery: Improves celestial attack skills.
  • War Book Mastery: Adds combat bonuses while using a book.
  • Rising Sun: Opens the sun-related attack sequence.
Sky Emperor — 18 advanced skills (expand to view)
Skill Max level Form Prerequisites
Sky Mastery 10 Passive Basic Skill
War Book Mastery 10 Passive Basic Skill
Rising Sun 5 Active Sky Mastery 1
Noon Blast 5 Active Sky Mastery 3, Rising Sun 1
Sunset Blast 5 Active Sky Mastery 5, Noon Blast 1
Rising Moon 5 Active Sky Mastery 1
Midnight Kick 5 Active Sky Mastery 3, Rising Moon 1
Dawn Break 5 Active Sky Mastery 5, Midnight Kick 1
Twinkling Galaxy 5 Active Sky Mastery 1
Star Burst 5 Active Sky Mastery 3, Twinkling Galaxy 1
Star Cannon 5 Active Sky Mastery 5, Star Burst 1
All in the Sky 10 Active War Book Mastery 5, Rising Sun 1, Rising Moon 1
Enchanting Sky 10 Active Sky Mastery 5
Sky Sun 5 Active Noon Blast 3, Sunset Blast 3, Enchanting Sky 7
Sky Moon 5 Active Midnight Kick 3, Dawn Break 3, Enchanting Sky 7
Star Light Kick 5 Active Star Burst 3, Star Cannon 3, Enchanting Sky 7
Seventh Kick 5 Active (AP) Enchanting Sky 7
Seventh Heaven Kick 5 Active (AP) —

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Shinkiro

An extended Ninja-line class with physical and magical techniques.

Playstyle: Shadows, thrown weapons and ninja magic.

Choose a physical or magical Ninja route. Movement and shadow effects help set up attacks.

Class path
Ninja → Kagerou → Shinkiro

How the class works

  • Melt Away: Deals shadow magic while retreating into shadow concealment.
  • Infiltrate: Moves through an enemy’s shadow to strike and reposition.
  • Nightmare Erasion: Clears nearby Nightmare effects.
Shinkiro — 24 advanced skills (expand to view)
Skill Max level Form Prerequisites
Melt Away 5 Active Mirage 1
Infiltrate 5 Active Mirage 1
Nightmare Erasion 1 Active Basic Skill
Mirage 1 Active Basic Skill
Shadow Hunting 10 Active Mirage 1
Shadow Dance 10 Active Shadow Hunting 3
Shadow Flash 10 Active Shadow Dance 5
Huuma Shuriken - Grasp 10 Active Kunai - Distortion 3
Huuma Shuriken - Construct 10 Active Huuma Shuriken - Grasp 5
Kunai - Distortion 10 Active Mirage 1
Kunai - Rotation 5 Active Kunai - Distortion 3
Kunai - Refraction 10 Active Kunai - Rotation 5
Red Flame Cannon 10 Active Basic Skill
Cold Blooded Cannon 10 Active Basic Skill
Thundering Cannon 10 Active Basic Skill
Golden Dragon Cannon 10 Active Basic Skill
Darkening Cannon 10 Active Basic Skill
Shadow - Nightmare 1 Active(AP) Shadow Flash 7
Kunai - Nightmare 1 Active(AP) Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5
Dark Dragon - Nightmare 1 Active(AP) Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5
Four Charms 1 Active Technique Release 1, Mirage 1
Mirage - Swarm 1 Active (AP) Mirage 1
Rising Tide 5 Active (AP) Mirage 1
Shadow Torrent 10 Active Shadow Dance 5

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Shiranui

An extended Ninja-line class with physical and magical techniques.

Playstyle: Shadows, thrown weapons and ninja magic.

The Oboro-line class shares its advanced skills with Shinkiro. Match equipment to your physical or magical route.

Class path
Ninja → Oboro → Shiranui

How the class works

  • Melt Away: Deals shadow magic while retreating into shadow concealment.
  • Infiltrate: Moves through an enemy’s shadow to strike and reposition.
  • Nightmare Erasion: Clears nearby Nightmare effects.
Shiranui — 24 advanced skills (expand to view)
Skill Max level Form Prerequisites
Melt Away 5 Active Mirage 1
Infiltrate 5 Active Mirage 1
Nightmare Erasion 1 Active Basic Skill
Mirage 1 Active Basic Skill
Shadow Hunting 10 Active Mirage 1
Shadow Dance 10 Active Shadow Hunting 3
Shadow Flash 10 Active Shadow Dance 5
Huuma Shuriken - Grasp 10 Active Kunai - Distortion 3
Huuma Shuriken - Construct 10 Active Huuma Shuriken - Grasp 5
Kunai - Distortion 10 Active Mirage 1
Kunai - Rotation 5 Active Kunai - Distortion 3
Kunai - Refraction 10 Active Kunai - Rotation 5
Red Flame Cannon 10 Active Basic Skill
Cold Blooded Cannon 10 Active Basic Skill
Thundering Cannon 10 Active Basic Skill
Golden Dragon Cannon 10 Active Basic Skill
Darkening Cannon 10 Active Basic Skill
Shadow - Nightmare 1 Active(AP) Shadow Flash 7
Kunai - Nightmare 1 Active(AP) Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5
Dark Dragon - Nightmare 1 Active(AP) Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5
Four Charms 1 Active Technique Release 1, Mirage 1
Mirage - Swarm 1 Active (AP) Mirage 1
Rising Tide 5 Active (AP) Mirage 1
Shadow Torrent 10 Active Shadow Dance 5

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Night Watch

An extended class specializing in firearms and ranged combat.

Playstyle: Firearms, aiming and grenades.

Weapon choice determines which attacks are available. Aiming trades movement for stronger combat preparation.

Class path
Gunslinger → Rebellion → Night Watch

How the class works

  • P.F.I: Improves physical attack while using a firearm.
  • Grenade Mastery: Supports grenade damage and concentration.
  • Intensive Aim: Builds aiming power while standing still.
Night Watch — 18 advanced skills (expand to view)
Skill Max level Form Prerequisites
P.F.I 10 Passive Basic Skill
Grenade Mastery 10 Passive Basic Skill
Intensive Aim 1 Active (Toggle) P.F.I 1
Grenade Fragment 7 Active Grenade Mastery 1
The Vigilante at Night 5 Active P.F.I 3, Intensive Aim 1
Only One Bullet 5 Active P.F.I 3, Intensive Aim 1
Spiral Shooting 5 Active P.F.I 3, Intensive Aim 1
Magazine for One 5 Active P.F.I 3, Intensive Aim 1
Wild Fire 5 Active P.F.I 3, Intensive Aim 1
Basic Grenade 5 Active Grenade Mastery 3
Hasty Fire in the Hole 5 Active Basic Grenade 3
Grenades Dropping 5 Active Hasty Fire in the Hole 3
Auto Firing Launcher 5 Active Grenades Dropping 3
Hidden Card 10 Active(AP) P.F.I 5, Intensive Aim 1
Mission Bombard 10 Active(AP) Grenade Mastery 5, Grenades Dropping 3
Wild Shot 5 Active Only One Bullet 3, Spiral Shooting 3, Magazine For One 3
Midnight Fallen 5 Active The Vigilant at Night 3, Magazine for One 3, Wild Fire 3
Tactical Repositioning 1 Active Intensive Aim 1

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Soul Ascetic

An extended Taekwon-line class using soul-themed magic.

Playstyle: Talismans, spirit magic and support.

Talismans provide both offensive and supportive tools. Keep an eye on required consumables and the effects you apply.

Class path
Taekwon → Soul Linker → Soul Reaper → Soul Ascetic

How the class works

  • Talisman Mastery: Improves talisman magic and related skills.
  • Soul Mastery: Raises spell-related trait power.
  • Talisman of Protection: Applies periodic HP recovery to a friendly target.
Soul Ascetic — 18 advanced skills (expand to view)
Skill Max level Form Prerequisites
Talisman Mastery 10 Passive Basic Skill
Soul Mastery 10 Passive Basic Skill
Talisman of Protection 5 Active Talisman Mastery 1
Talisman of Warrior 5 Active Talisman Mastery 1
Talisman of Magician 5 Active Talisman Mastery 1
Soul Gathering 5 Active Soul Energy Research 5, Soul Mastery 3
Totem of Tutelary 5 Active Talisman Mastery 3, Soul Mastery 3
Talisman of Five Elements 5 Active Talisman Mastery 1
Talisman of Soul Stealing 5 Active Talisman Mastery 1, Soul Mastery 1
Exorcism of Malicious Soul 5 Active Curse of Wicked Soul 5, Soul Gathering 1
Talisman of Blue Dragon 5 Active Talisman of Soul Stealing 1
Talisman of White Tiger 5 Active Talisman of Blue Dragon 1
Talisman of Red Phoenix 5 Active Talisman of White Tiger 1
Talisman of Black Tortoise 5 Active Talisman of Red Phoenix 1
Talisman of Four Bearing God 5 Active Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1
Circle of Directions and Elementals 5 Active Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1
Soul of Heaven and Earth 10 Active Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5
Field of the Yellow Dragon 5 Active (AP) Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1

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Alitea

An extended class whose abilities include beast and raptor transformations.

Playstyle: Beast, raptor and nature transformations.

Transformation determines which attacks you can use. Plan around form-specific skills rather than treating every attack as interchangeable.

Class path
Druid → Karnos → Alitea

How the class works

  • Sixth Sense: Provides passive physical combat bonuses.
  • Pulse of Madness: Builds Madness through beast attacks.
  • Alpha Phase: Grants the highest Madness-stage effect for a limited time.
Alitea — 29 advanced skills (expand to view)
Skill Max level Form Prerequisites
Sixth Sense 5 Passive —
Pulse of Madness 5 Active Sixth Sense 1
Alpha Phase 5 Active (AP) Pulse of Madness 3
Primal Claw 5 Active Sixth Sense 3
Feral Claw 5 Active Primal Claw 3
Alpha Claw 5 Active Feral Claw 3
Savage Lunge 10 Active (AP) Alpha Phase 3
Frenzy Fang 5 Active Alpha Claw 3
Flip Flap 5 Active Sixth Sense 1
Apex Phase 5 Active (AP) Flip Flap 3
Pinion Shot 10 Active Sixth Sense 3
Quill Spear 10 Active Pinion Shot 3
Tempest Flap 10 Active (AP) Quill Spear 3
Aero Sync 5 Active (AP) Flip Flap 3
Glacier Monolith 10 Active Ice Pillar 5
Glacier Shard 10 Active Glacier Monolith 3
Glacier Stomp 5 Active Glacier Shard 5
Chilling Blast 5 Active (AP) Glacier Monolith 5, Glacier Stomp 5
Roaring Piercer 10 Active Roaring Charge 3
Roaring Charge 5 Active Thundering Focus 5
Furious Storm 5 Active (AP) Thundering Call 5, Roaring Charge 5, Roaring Piercer 5
Terra Wave 10 Active Terra Harvest 5
Terra Harvest 10 Active Earth Bud 5
Solid Stomp 5 Active (AP) Terra Harvest 5, Terra Wave 5
Gravity Hole 5 Active (AP) Nature's Harmony 5
Nature's Aid 5 Passive —
Nature's Harmony 5 Active (AP) Truth of Ice 1, Truth of Wind 1, Truth of Earth 1
Plume Piercer 5 Active Quill Spear 3
Nature's Rage 5 Active Nature's Aid 3

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Hyper Novice

A Novice-line class with access to a broad mix of skills.

Playstyle: Flexible physical and magical routes.

Choose a physical or magical focus. The class draws on familiar attacks but has its own advanced versions and prerequisites.

Class path
Novice → Super Novice → Extended Super Novice → Hyper Novice

How the class works

  • Self Study Tactics: Improves physical power and selected physical skills.
  • Self Study Sorcery: Improves magical power and selected spells.
  • Double Bowling Bash: Strikes and knocks back enemies in an area.
Hyper Novice — 17 advanced skills (expand to view)
Skill Max level Form Prerequisites
Self Study Tactics 10 Passive Basic Skill
Self Study Sorcery 10 Passive Basic Skill
Double Bowling Bash 10 Active Self Study Tactics 5
Mega Sonic Blow 10 Active Double Bowling Bash 7
Shield Chain Rush 10 Active Self Study Tactics 5
Spiral Pierce Max 10 Active Shield Chain Rush 7
Meteor Storm Buster 10 Active Self Study Sorcery 5
Jupitel Thunderstorm 10 Active Self Study Sorcery 5
Jack Frost Nova 10 Active Self Study Sorcery 5
Hell's Drive 10 Active Self Study Sorcery 5
Ground Gravitation 10 Active Self Study Sorcery 5
Napalm Vulcan Strike 10 Active Self Study Sorcery 5
Breaking Limit 1 Active(AP) Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
Rule Break 1 Active Meteor Storm Buster 5, Jupitel Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
Overcoming Crisis 5 Active (AP) Self Study Tactics Lv 5, Self Study Sorcery Lv 5
Wind Cutter Turbo 10 Active Shield Chain Rush 7
High Magnum Break 10 Active Double Bowling Bash 7

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Spirit Handler

A Doram class that builds on the Summoner’s spirit-themed abilities.

Playstyle: Doram spirits and party support.

Chulho, Kisul and Hyunrok support different skill routes. Select a spirit focus that matches the role you want to play.

Class path
Doram / Summoner → Spirit Handler

How the class works

  • Mystical Creature Mastery: Improves spirit-related combat bonuses.
  • Commune With Chulho: Empowers the Chulho skill route.
  • Chulho Sonic Claw: Delivers ranged physical claw damage.
Spirit Handler — 20 advanced skills (expand to view)
Skill Max level Form Prerequisites
Mystical Creature Mastery 10 Passive —
Commune With Chulho 1 Passive Mystical Creature Mastery 7, Hogogong Strike 3
Chulho Sonic Claw 7 Active Mystical Creature Mastery 1
Howling of Chulho 7 Active Mystical Creature Mastery 3, Chulho Sonic Claw 3
Hogogong Strike 7 Active Mystical Creature Mastery 5, Howling of Chulho 3
Commune With Kisul 1 Passive Mystical Creature Mastery 7, Kisul Rampage 3
Kisul Water Spraying 7 Active Mystical Creature Mastery 1
Marine Festival of Kisul 5 Active Mystical Creature Mastery 3, Kisul Water Spraying 3
Sandy Festival of Kisul 5 Active Mystical Creature Mastery 3, Kisul Water Spraying 3
Kisul Rampage 7 Active Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
Commune With Hyunrok 1 Passive Mystical Creature Mastery 7, Hyunrok Cannon 3
Colors of Hyunrok 7 Active Mystical Creature Mastery 1
Hyunrok Breeze 7 Active Mystical Creature Mastery 3, Colors of Hyunrok 3
Hyunrok Cannon 7 Active Mystical Creature Mastery 5, Hyunrok Breeze 3
Temporary Communion 5 Active(AP) Mystical Creature Mastery 10
Blessing of Mystical Creatures 5 Active(AP) Mystical Creature Mastery 10, Commune With Kisul 1
Chulho Battering 7 Active Mystical Creature Mastery 7, Chulho Sonic Claw 5
Hyunrok Spirit Power 7 Active Mystical Creature Mastery 7, Hyunrok Breeze 5
Kisul Resonance - Chulho 1 Active Commune With Kisul 1, Commune With Chulho 1
Kisul Resonance - Hyunrok 1 Active Commune With Kisul 1, Commune With Hyunrok 1

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Builds and progression

  • Start with one route. Choose your main attack or party role before splitting skill points across unrelated skills.
  • Check the prerequisites. Work backwards from the skill you want to use and reserve points for its requirements.
  • Match your equipment. Check required weapon types, element, cast time, attack speed, and consumables for your chosen skills.
  • New or returning? Terra Saga recommends Dragon Knight and Shadow Cross as starting points. Read the Beginner's Guide.
  • Equipment progression. Start with your Booster Set and work toward the Illusion Set from Episode 17.1, as described in the beginner guide.
  • Check the server. Final skill formulas, available classes, equipment bonuses and job-change requirements depend on Terra Saga's implementation.

Sources and artwork

This page uses class paths and skill facts from MuhRO. Each class section links to its reference. The skill indexes cover the advanced class itself; earlier jobs retain their own skills. Reference versions can include skills newer than Terra Saga's configured release.

Official class illustrations are credited to Gravity and the respective Ragnarok Online publishers; images are referenced through MuhRO's class artwork collection. Shared official illustrations are used for Troubadour/Trouvère and Shinkiro/Shiranui. These are official illustrations, rather than generated character redesigns.

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Pages in category "Classes and Builds"

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