Category:Classes and Builds
Find a class, explore its progression, and plan your skills. Start with a playstyle that suits you.
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Class overviews
Dragon Knight
A melee fighter in the Knight line, using dragon-related abilities and weapons such as swords and spears.
Playstyle: Weapon strikes and dragon techniques.
Summoned weapons support normal attacks; marking a target enables follow-up servant attacks. Dragonic Aura strengthens the breath route.
Swordman → Knight → Lord Knight → Rune Knight → Dragon Knight
How the class works
- Servant Weapon: Summons weapons that can join your normal attacks.
- Servant Weapon - Sign: Marks an enemy for servant follow-ups.
- Dragonic Aura: Provides a buff for dragon-breath attacks.
| Dragon Knight — 14 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Servant Weapon | 5 | Active | — |
| Servant Weapon - Sign | 5 | Active | Servant Weapon 3 |
| Servant Weapon - Phantom | 5 | Active | Servant Weapon 5, Servant Weapon - Sign 5 |
| Servant Weapon - Demolition | 5 | Active | Servant Weapon - Phantom 5 |
| Charging Pierce | 10 | Active | Hundred Spear 5 |
| Two Handed Defense | 10 | Passive | — |
| Hack and Slasher | 10 | Active | Two Handed Defense 5 |
| Dragonic Aura | 10 | Active | Charging Pierce 10, Dragon Breath 10, Dragon Breath - Water 10 |
| Madness Crusher | 5 | Active | Charging Pierce 5, Hack and Slasher 10 |
| Vigor | 10 | Active | Servant Weapon - Demolition 3, Storm Slash 5 |
| Storm Slash | 5 | Active | Two Handed Defense 10, Hack and Slasher 5 |
| Dragonic Breath | 10 | Active | Dragon Breath 10 Dragon Breath - Water 10 |
| Dragonic Pierce | 5 | Active | Hack and Slasher 7 |
| Servant Weapon - Cleave | 5 | Active | Servant Weapon 3 |
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Imperial Guard
A Crusader-line fighter with defensive and party-protection abilities.
Playstyle: Shield defense and frontline damage.
Choose between defensive and offensive stances. Party protection and shield durability matter for a support route.
Swordman → Crusader → Paladin → Royal Guard → Imperial Guard
How the class works
- Guard Stance: Trades weapon attack for defense while a shield is equipped.
- Guardian Shield: Protects nearby party members with a damage barrier.
- Rebound Shield: Reduces incoming damage transferred through Devotion.
| Imperial Guard — 17 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Guard Stance | 5 | Active (Toggle) | Shield Mastery 3 |
| Guardian Shield | 5 | Active | Guard Stance 2 |
| Rebound Shield | 5 | Active | Guard Stance 4 |
| Shield Mastery | 10 | Passive | — |
| Spear & Sword Mastery | 10 | Passive | — |
| Attack Stance | 5 | Active (Toggle) | Spear & Sword Mastery 3 |
| Ultimate Sacrifice | 5 | Active | Rebound Shield 3, Guardian Shield 3 |
| Holy Shield | 5 | Active | Shield Mastery 5, Cross Rain 3 |
| Grand Judgement | 10 | Active | Overslash 5, Spear & Sword Mastery 5 |
| Judgement Cross | 10 | Active | Cross Rain 5, Holy Shield 3 |
| Shield Shooting | 5 | Active | Shield Mastery 5, Attack Stance 2 |
| Overslash | 10 | Active | Attack Stance 3 |
| Cross Rain | 10 | Active | Shield Mastery 1 |
| Radiant Spear | 10 | Active | Over Slash 3, Shield Shooting 3 |
| Imperial Cross | 5 | Active | Over Slash 5 |
| Imperial Pressure | 5 | Active | Spear & Sword Mastery 7, Guard Stance 3 |
| Shield Slam | 5 | Active | Attack Stance 3 |
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Arch Mage
A Wizard-line spellcaster focused on offensive magic.
Playstyle: Elemental area magic.
Match spells to enemy element and position carefully for area attacks. Climax changes the behavior of several advanced spells.
Magician → Wizard → High Wizard → Warlock → Arch Mage
How the class works
- Deadly Projection: Deals undead magic and temporarily interferes with magic immunity.
- Destructive Hurricane: Hits enemies around the caster with wind magic.
- Violent Quake: Creates repeated earth damage in a targeted area.
| Arch Mage — 20 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Deadly Projection | 5 | Active | Mystery Illusion 3 |
| Destructive Hurricane | 5 | Active | Tornado Storm 3 |
| Violent Quake | 5 | Active | Strantum Tremor 3 |
| Mystery Illusion | 5 | Active | Hell Inferno 3, Soul Vulcan Strike 3 |
| Rain of Crystal | 5 | Active | Frost Misty 3 |
| Soul Vulcan Strike | 5 | Active | Soul Expansion 5, Two-Handed Staff Mastery 3 |
| Crystal Impact | 5 | Active | Rain of Crystal 3 |
| Astral Strike | 10 | Active(AP) | Comet 5, Mystery Illusion 3, Deadly Projection 3 |
| All Bloom | 5 | Active | Floral Flare Road 3 |
| Floral Flare Road | 5 | Active | Crimson Rock 3 |
| Tornado Storm | 5 | Active | Chain Lightning 3 |
| Two-Handed Staff Mastery | 10 | Passive | — |
| Crimson Arrow | 5 | Active | Floral Flare Road 1 |
| Strantum Tremor | 5 | Active | Sienna Execrate 3 |
| Frozen Slash | 5 | Active | Rain of Crystal 1 |
| Climax | 5 | Active(AP) | Tetra Vortex 5, Two-Handed Staff Mastery 3 |
| Rock Down | 5 | Active | Strantum Tremor 1 |
| Storm Cannon | 5 | Active | Tornado Storm 1 |
| Energy Conversion | 5 | Active(AP) | Recognized Spell 2, Climax 1 |
| Wraith Dash | 3 | Active | Energy Conversion 5 |
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Elemental Master
A Sorcerer-line spellcaster who uses elemental magic and spirits.
Playstyle: Spirits, elemental spells and utility.
Choose an elemental spirit to complement your spells. The class combines offensive magic with party utility.
Magician → Sage → Professor → Sorcerer → Elemental Master
How the class works
- Magic Book Mastery: Improves several elemental spells when using a book.
- Spell Enchanting: Grants a magic-power buff.
- Activity Burn: Can drain an enemy’s AP in PvP or WoE.
| Elemental Master — 24 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Magic Book Mastery | 10 | Passive | — |
| Spell Enchanting | 5 | Active | Magic Book Mastery 5 |
| Activity Burn | 5 | Active | Spell Enchanting 3 |
| Increasing Activity | 5 | Active(AP) | Activity Burn 5 |
| Diamond Storm | 5 | Active | Magic Book Mastery 2 |
| Lightning Land | 5 | Active | Magic Book Mastery 2 |
| Venom Swamp | 5 | Active | Magic Book Mastery 2 |
| Conflagration | 5 | Active | Magic Book Mastery 2 |
| Terra Drive | 5 | Active | Magic Book Mastery 2 |
| Elemental Veil | 5 | Active | Elemental Spirit Mastery 3 |
| Summon Elemental Serpens | 1 | Active | Summon Aqua 3, Summon Agni 3, Summon Ventus 3, Summon Terra 3, Elemental Spirit Mastery 1, Venom Swamp 1 |
| Summon Elemental Ardor | 1 | Active | Summon Agni 3, Elemental Spirit Mastery 1, Conflagration 1 |
| Summon Elemental Diluvio | 1 | Active | Summon Aqua 3, Elemental Spirit Mastery 1, Diamond Storm 1 |
| Summon Elemental Procella | 1 | Active | Summon Ventus 3, Elemental Spirit Mastery 1, Lightning Land 1 |
| Summon Elemental Terremotus | 1 | Active | Summon Terra 3, Elemental Spirit Mastery 1, Terra Drive 1 |
| Elemental Spirit Mastery | 10 | Passive | Spirit Sympathy 1 |
| Elemental Buster | 10 | Active | Summon Elemental Diluvio 1, Summon Elemental Ardor 1, Summon Elemental Procella 1, Summon Elemental Terremotus 1, Summon Elemental Serpens 1, Elemental Spirit Mastery 5 |
| Psychic Stream | 5 | Active (AP) | Magic Book Mastery 5, Diamond Storm 3, Conflagration 3, Lightning Land 3, Terra Drive 3, Venom Swamp 3 |
| Elemental Integration | 5 | Active (AP) | Summon Elemental Serpens 1, Summon Elemental Terremotus 1, Summon Elemental Procella 1, Summon Elemental Diluvio 1, Summon Elemental Ardor 1 |
| Burning Flame | 5 | Active | — |
| Frozen Hail | 5 | Active | — |
| Storm Rise | 5 | Active | — |
| Terra Burst | 5 | Active | — |
| Venom Bombard | 5 | Active | — |
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Troubadour
A musician from the Bard line who uses performance skills.
Playstyle: Music, party buffs and ranged attacks.
A musician with physical and magical attack options. Plan your songs around the party and your chosen damage route.
Archer → Bard → Clown → Maestro → Troubadour
How the class works
- Stage Manner: Improves performance-related bonuses and AP generation.
- Retrospection: Repeats the previous song with resource benefits.
- Mystic Symphony: Strengthens several attack skills for its duration.
| Troubadour — 17 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Stage Manner | 5 | Passive | — |
| Retrospection | 1 | Active | Stage Manner 1 |
| Mystic Symphony | 1 | Active(AP) | Metallic Fury 1, Rose Blossom 5 |
| Sonata of Kvasir | 1 | Active(AP) | Capriccio of Loki 1, Requiem of Niflheim 1 |
| Rose Blossom | 5 | Active | Rhythm Shooting 3 |
| March of Prontera | 5 | Active | Raphsody of Mineworker 1 |
| Rhythm Shooting | 5 | Active | — |
| Metallic Fury | 5 | Active | Sound Blend 1 |
| Sound Blend | 5 | Active | Metallic Sound 5 |
| Geffenia Nocturne | 5 | Active | Stage Manner 3 |
| Capriccio of Roki | 5 | Active | Serenade of Jawaii 1 |
| Rhapsody of Mineworker | 5 | Active | Stage Manner 3 |
| Musical Interlude | 5 | Active | Raphsody of Mineworker 1 |
| Serenade of Jawaii | 5 | Active | Geffenia Nocturne 1 |
| Requiem of Niflheim | 5 | Active | Musical Interlude 1, March of Prontera 1 |
| Rhythmical Wave | 5 | Active | Metallic Fury 3 |
| Fugue des Fleches | 5 | Active | Rhythm Shooting 3 |
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Trouvère
A performer from the Dancer line who uses performance skills.
Playstyle: Performance, party buffs and ranged attacks.
The Dancer-line performer shares advanced performance skills with Troubadour. Whip, bow and magical routes call for different equipment.
Archer → Dancer → Gypsy → Wanderer → Trouvère
How the class works
- Stage Manner: Improves performance-related bonuses and AP generation.
- Retrospection: Repeats the previous song with resource benefits.
- Mystic Symphony: Strengthens several attack skills for its duration.
| Trouvère — 17 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Stage Manner | 5 | Passive | — |
| Retrospection | 1 | Active | Stage Manner 1 |
| Mystic Symphony | 1 | Active(AP) | Metallic Fury 1, Rose Blossom 5 |
| Sonata of Kvasir | 1 | Active(AP) | Capriccio of Loki 1, Requiem of Niflheim 1 |
| Rose Blossom | 5 | Active | Rhythm Shooting 3 |
| March of Prontera | 5 | Active | Raphsody of Mineworker 1 |
| Rhythm Shooting | 5 | Active | — |
| Metallic Fury | 5 | Active | Sound Blend 1 |
| Sound Blend | 5 | Active | Metallic Sound 5 |
| Geffenia Nocturne | 5 | Active | Stage Manner 3 |
| Capriccio of Roki | 5 | Active | Serenade of Jawaii 1 |
| Rhapsody of Mineworker | 5 | Active | Stage Manner 3 |
| Musical Interlude | 5 | Active | Raphsody of Mineworker 1 |
| Serenade of Jawaii | 5 | Active | Geffenia Nocturne 1 |
| Requiem of Niflheim | 5 | Active | Musical Interlude 1, March of Prontera 1 |
| Rhythmical Wave | 5 | Active | Metallic Fury 3 |
| Fugue des Fleches | 5 | Active | Rhythm Shooting 3 |
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Wind Hawk
A ranged Archer-line class that fights with bows and animal companions.
Playstyle: Bows, hawks and traps.
A ranged class with distinct bow, companion and trap options. Pick a route before investing in equipment.
Archer → Hunter → Sniper → Ranger → Wind Hawk
How the class works
- Advanced Trap: Improves advanced trap damage and duration.
- Wind Sign: Marks enemies to help recover AP through ranged hits.
- Nature Friendly: Improves the hawk-related skill route.
| Wind Hawk — 20 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Advanced Trap | 5 | Passive | Trap Research 3 |
| Wind Sign | 5 | Active | Nature Friendly 5 |
| Nature Friendly | 5 | Passive | — |
| Hawk Rush | 5 | Active | Hawk Mastery 1 |
| Hawk Mastery | 1 | Active | Steel Crow 1 |
| Calamity Gale | 1 | Active(AP) | Gale Storm 5, Wind Sign 5 |
| Hawk Boomerang | 5 | Active(AP) | Hawk Rush 5 |
| Gale Storm | 10 | Active | Crescive Bolt 3 |
| Deep Blind Trap | 5 | Active | Advanced Trap 3 |
| Solid Trap | 5 | Active | Advanced Trap 3 |
| Swift Trap | 5 | Active | Deep Blind Trap 1 |
| Crescive Bolt | 10 | Active | Aimed Bolt 5 |
| Flame Trap | 5 | Active | Solid Trap 1 |
| Wild Walk | 5 | Active (AP) | Nature Friendly 3, Hawk Rush 3 |
| Fragment Bolt | 5 | Active | Crescive Bolt 3 |
| Primed Trap | 1 | Active | Deep Blind Trap 3, Swift Trap 3, Solid Trap 3, Flame Trap 3 |
| Primed Solid Trap | 5 | Active | WH_PRIMED_TRAP 1 |
| Primed Deep Blind Trap | 5 | Active | WH_PRIMED_TRAP 1 |
| Primed Swift Trap | 5 | Active | WH_PRIMED_TRAP 1 |
| Primed Flame Trap | 5 | Active | WH_PRIMED_TRAP 1 |
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Meister
A Merchant-line class associated with machinery and mechanical combat.
Playstyle: Axes, machines and mechanical companions.
Choose close-range axe combat or a machine-focused route. Device skills need the appropriate crafted materials.
Merchant → Blacksmith → Whitesmith → Mechanic → Meister
How the class works
- Axe Stomp: Strikes nearby enemies and strengthens Axe Tornado.
- Rush Quake: Rushes an enemy and applies a quake-related effect.
- Manufacture Machine: Creates devices needed by machine skills.
| Meister — 18 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Axe Stomp | 5 | Active | Two-Handed Axe Defending 5 |
| Rush Quake | 10 | Active(AP) | Axe Stomp 5 |
| Manufacture Machine | 5 | Active | — |
| Activation Attack Machine | 5 | Active | Manufacture Machine 3, Axe Stomp 3 |
| Activation Defense Machine | 5 | Active | Manufacture Machine 1 |
| Two-Handed Axe Defending | 10 | Passive | — |
| ABR Mastery | 10 | Passive | Manufacture Machine 1 |
| ABR - Battle Warrior | 4 | Active | ABR Mastery 1 |
| ABR - Dual Cannon | 4 | Active | ABR Mastery 3, ABR - Battle Warrior 2 |
| ABR - Mother Net | 4 | Active | ABR Mastery 5, ABR - Battle Warrior 3, ABR - Dual Cannon 3 |
| ABR - Infinity | 4 | Active(AP) | ABR Mastery 10, ABR - Battle Warrior 4, ABR - Dual Cannon 4, ABR - Mother Net 4 |
| Spark Blaster | 10 | Active | Mado Gear License 1 Manufacture Machine 1 |
| Triple Laser | 5 | Active | — |
| Mighty Smash | 10 | Active | — |
| Rush Strike | 5 | Active | Rush Quake 5 |
| Powerful Swing | 5 | Active | Rush Strike 3 |
| Energy Cannonade | 5 | Active | Triple Laser 3 |
| Overdrive Protocol | 4 | Active | Activation Attack Machine 3, ABR Mastery 1 |
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Biolo
An Alchemist-line class building on biology and creation-themed skills.
Playstyle: Acid zones, plant creatures and crafting.
Manage consumables and summoned plants. Protection skills also support the party against equipment disruption.
Merchant → Alchemist → Creator → Genetic → Biolo
How the class works
- Bionic Pharmacy: Produces medicines and advanced consumables from materials.
- Bionic Mastery: Improves summoned plant creatures.
- The Whole Protection: Guards nearby allies’ equipment against stripping and destruction.
| Biolo — 18 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Bionic Pharmacy | 5 | Active | Special Pharmacy 5 |
| Bionic Mastery | 10 | Passive | — |
| The Whole Protection | 5 | Active | Bionic Pharmacy 5 |
| Full Shadow Protection | 4 | Active | Bionic Pharmacy 5 |
| Acidified Zone Water | 5 | Active | Acidified Zone Wind 1 |
| Acidified Zone Ground | 5 | Active | Bionic Mastery 3, Bionic Pharmacy 5 |
| Acidified Zone Wind | 5 | Active | Bionic Mastery 3, Bionic Pharmacy 5 |
| Acidified Zone Fire | 5 | Active | Acidified Zone Ground 1 |
| Wooden Warrior | 5 | Active | Creeper 3 |
| Wooden Fairy | 5 | Active | Creeper 3 |
| Creeper | 5 | Active | Bionic Mastery 5 |
| Research Report | 1 | Active(AP) | Acidified Zone Fire 3, Acidified Zone Water 3 |
| Hell Tree | 5 | Active(AP) | Wooden Fairy 3, Wooden Warrior 3 |
| Explosive Powder | 5 | Active | Bionic Mastery 3 |
| Mayhemic Thorns | 10 | Active | Bionic Mastery 5 Explosive Powder 3 |
| Mystery Powder | 5 | Active | Explosive Powder 5 |
| Dust Explosion | 5 | Active | Mystery Powder 3 |
| Rampant Vine | 5 | Active | Bionic Mastery 3 |
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Abyss Chaser
A Rogue-line class using trickery and shadow-themed abilities.
Playstyle: Daggers, bows and magical attacks.
Physical and magical routes use different weapons and bonuses. Several skills focus on disruption and positioning.
Thief → Rogue → Stalker → Shadow Chaser → Abyss Chaser
How the class works
- Dagger & Bow Mastery: Adds size-based physical damage bonuses.
- Magic Sword Mastery: Improves magic damage with compatible melee weapons.
- Strip Shadow: Disrupts shadow equipment or weakens monster defenses.
| Abyss Chaser — 17 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Dagger & Bow Mastery | 10 | Passive | — |
| Magic Sword Mastery | 10 | Passive | Reproduce 5, Auto Shadow Spell 5 |
| Strip Shadow | 5 | Active | Divest Accessory 1, Dagger & Bow Mastery 7 |
| Abyss Dagger | 5 | Active | Fatal Menace 5, Dagger & Bow Mastery 3 |
| Unlucky Rush | 5 | Active | Abyss Dagger 3, Dagger & Bow Mastery 4 |
| Chain Reaction Shot | 5 | Active | Triangle Shot 5, Dagger & Bow Mastery 3 |
| From the Abyss | 5 | Active | Magic Sword Mastery 3 |
| Abyss Slayer | 10 | Active(AP) | Abyss Dagger 5, Deft Stab 5 |
| Omega Abyss Strike | 10 | Active(AP) | From the Abyss 3, Abyss Square 3 |
| Deft Stab | 10 | Active | Abyss Dagger 3, Dagger & Bow Mastery 5 |
| Abyss Square | 5 | Active | From the Abyss 1, Magic Sword Mastery 5 |
| Frenzy Shot | 10 | Active | Chain Reaction Shot 3, Dagger & Bow Mastery 5 |
| Hit and Sliding | 5 | Active | Dagger & Bow Mastery 3 |
| Chasing Break | 5 | Active | Hit and Sliding 3 |
| Chasing Shot | 5 | Active | Hit and Sliding 3 |
| Abyss Flame | 5 | Active | Magic Sword Mastery 5, From the Abyss 3 |
| Phantom Dagger | 5 | Active | Dagger & Bow Mastery 5, Abyss Dagger 3 |
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Shadow Cross
An Assassin-line melee class using fast attacks and poisons.
Playstyle: Fast melee attacks and venom.
Close the gap and use attack buffs to strengthen your melee skills. Dagger and other weapon routes have different requirements.
Thief → Assassin → Assassin Cross → Guillotine Cross → Shadow Cross
How the class works
- Shadow Exceed: Strengthens Savage Impact and Eternal Slash.
- Dancing Knife: Creates nearby blade damage while using a dagger.
- Savage Impact: Rushes an enemy and strikes nearby targets.
| Shadow Cross — 12 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Shadow Exceed | 10 | Active(AP) | Shadow Sense 7, Enchanting Shadow 5, Potent Venom 3 |
| Dancing Knife | 5 | Active | Shadow Sense 3 |
| Savage Impact | 10 | Active | Cross Impact 5, Shadow Sense 3 |
| Shadow Sense | 10 | Passive | — |
| Eternal Slash | 5 | Active | Weapon Blocking 5, Shadow Sense 5, Dancing Knife 3 |
| Potent Venom | 10 | Active | Shadow Sense 5, Enchanting Shadow 3 |
| Shadow Stab | 5 | Active | Cloaking Exceed 5, Shadow Sense 5, Dancing Knife 5, Eternal Slash 3 |
| Impact Crater | 5 | Active | Rolling Cutter 5, Shadow Sense 5, Savage Impact 5, Weapon Blocking 3 |
| Enchanting Shadow | 5 | Active | Poisoning Weapon 5, Shadow Sense 3 |
| Fatal Shadow Crow | 10 | Active(AP) | Shadow Stab 5, Impact Crater 5 |
| Cross Slash | 5 | Active | Weapon Blocking 3, Dancing Knife 3 |
| Venom Ignition | 5 | Active (AP) | Shadow Sense 3 |
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Inquisitor
A Monk-line martial artist with close-range combat abilities.
Playstyle: Martial combos and faith stances.
Faith buffs favor different combat goals. Follow the prerequisites carefully when planning combo routes.
Acolyte → Monk → Champion → Sura → Inquisitor
How the class works
- Powerful Faith: Emphasizes attack power.
- Firm Faith: Emphasizes maximum HP and physical resilience.
- Will of Faith: Improves combat against Demon and Undead enemies.
| Inquisitor — 19 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Powerful Faith | 5 | Active | Will of Waith 1 |
| Firm Faith | 5 | Active | Will of Waith 1 |
| Will of Faith | 10 | Passive | — |
| Oleum Sanctum | 5 | Active | Aqua Benedicta 1, Will of Faith 3 |
| Sincere Faith | 5 | Active | Will of Faith 1 |
| Massive Flame Blaster | 10 | Active(AP) | Oleum Sanctum 3, Explosion Blaster 3, Will of Faith 5 |
| Explosion Blaster | 5 | Active | Oleum Sanctum 1 |
| First Brand | 5 | Active | Will of Faith 2 |
| First Faith Power | 5 | Active | Will of Faith 3, First Brand 1 |
| Judge | 5 | Active(AP) | First Faith Power 1 |
| Second Flame | 5 | Active | Third Exorcism Flame 1 |
| Second Faith | 5 | Active | First Faith Power 1 |
| Second Judgement | 5 | Active | Judge 1 |
| Third Punish | 5 | Active | Second Faith 2 |
| Third Flame Bomb | 5 | Active | Second Judgement 2 |
| Third Consecration | 5 | Active | Second Judgement 2 |
| Third Exorcism Flame | 5 | Active(AP) | Judge 1 |
| Blazing Flame Blast | 5 | Active | Massive Flame Blaster 7 |
| Zeroth Strike: Heaven Breaker | 5 | Active | Third Punish 1, Third Consecration 1, Third Flame Bomb 1 |
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Cardinal
A Priest-line class with healing, support, and holy magic.
Playstyle: Healing, party support and holy damage.
Choose between party support and offensive spell or weapon routes. Healing and buff management remain useful party tools.
Acolyte → Priest → High Priest → Archbishop → Cardinal
How the class works
- Reparatio: Restores a valid target’s HP completely.
- Mediale Votum: Gives nearby party members periodic healing.
- Mace & Book Mastery: Supports physical attacks with compatible weapons.
| Cardinal — 19 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Reparatio | 5 | Active | Mediale Votum 3 |
| Mediale Votum | 5 | Active | Dilectio Heal 3 |
| Mace & Book Mastery | 10 | Passive | — |
| Argutus Vita | 5 | Active | Mediale Votum 3, Reparatio 3 |
| Argutus Telum | 5 | Active | Mediale Votum 3, Reparatio 3 |
| Arbitrium | 10 | Active | Adoramus 5, Framen 3 |
| Framen | 5 | Active | Judex 10, Fidus Animus 5 |
| Presens Acies | 5 | Active | Mediale Votum 3, Reparatio 3 |
| Fidus Animus | 10 | Passive | — |
| Effligo | 10 | Active(AP) | Oratio 5, Petitio 10 |
| Competentia | 5 | Active(AP) | Presens Acies 2, Argutus Telum 2, Argutus Vita 2 |
| Pneumaticus Procella | 10 | Active(AP) | Framen 5, Arbitrium 10 |
| Dilectio Heal | 5 | Active | Coluceo Heal 3, Highness Heal 3 |
| Religio | 5 | Active | Clementia 3, Dilectio Heal 2 |
| Benedictum | 5 | Active | Cantocandidus 3, Dilectio Heal 2 |
| Petitio | 10 | Active | Duple Light 10, Mace & Book Mastery 5 |
| Divinus Flos | 5 | Active | Adoramus 5, Framen 5 |
| Punitio | 5 | Active | Mace & Book Mastery 1 |
| Lex Expiatrix | 5 | Active | Framen 5 |
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Sky Emperor
A Taekwon-line class with sun, moon, and star-themed techniques.
Playstyle: Sun, moon and star techniques.
Celestial attack sequences form the core of the class. Learn the transitions between sun and moon effects before committing skill points.
Taekwon → Star Gladiator → Star Emperor → Sky Emperor
How the class works
- Sky Mastery: Improves celestial attack skills.
- War Book Mastery: Adds combat bonuses while using a book.
- Rising Sun: Opens the sun-related attack sequence.
| Sky Emperor — 18 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Sky Mastery | 10 | Passive | Basic Skill |
| War Book Mastery | 10 | Passive | Basic Skill |
| Rising Sun | 5 | Active | Sky Mastery 1 |
| Noon Blast | 5 | Active | Sky Mastery 3, Rising Sun 1 |
| Sunset Blast | 5 | Active | Sky Mastery 5, Noon Blast 1 |
| Rising Moon | 5 | Active | Sky Mastery 1 |
| Midnight Kick | 5 | Active | Sky Mastery 3, Rising Moon 1 |
| Dawn Break | 5 | Active | Sky Mastery 5, Midnight Kick 1 |
| Twinkling Galaxy | 5 | Active | Sky Mastery 1 |
| Star Burst | 5 | Active | Sky Mastery 3, Twinkling Galaxy 1 |
| Star Cannon | 5 | Active | Sky Mastery 5, Star Burst 1 |
| All in the Sky | 10 | Active | War Book Mastery 5, Rising Sun 1, Rising Moon 1 |
| Enchanting Sky | 10 | Active | Sky Mastery 5 |
| Sky Sun | 5 | Active | Noon Blast 3, Sunset Blast 3, Enchanting Sky 7 |
| Sky Moon | 5 | Active | Midnight Kick 3, Dawn Break 3, Enchanting Sky 7 |
| Star Light Kick | 5 | Active | Star Burst 3, Star Cannon 3, Enchanting Sky 7 |
| Seventh Kick | 5 | Active (AP) | Enchanting Sky 7 |
| Seventh Heaven Kick | 5 | Active (AP) | — |
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Shinkiro
An extended Ninja-line class with physical and magical techniques.
Playstyle: Shadows, thrown weapons and ninja magic.
Choose a physical or magical Ninja route. Movement and shadow effects help set up attacks.
Ninja → Kagerou → Shinkiro
How the class works
- Melt Away: Deals shadow magic while retreating into shadow concealment.
- Infiltrate: Moves through an enemy’s shadow to strike and reposition.
- Nightmare Erasion: Clears nearby Nightmare effects.
| Shinkiro — 24 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Melt Away | 5 | Active | Mirage 1 |
| Infiltrate | 5 | Active | Mirage 1 |
| Nightmare Erasion | 1 | Active | Basic Skill |
| Mirage | 1 | Active | Basic Skill |
| Shadow Hunting | 10 | Active | Mirage 1 |
| Shadow Dance | 10 | Active | Shadow Hunting 3 |
| Shadow Flash | 10 | Active | Shadow Dance 5 |
| Huuma Shuriken - Grasp | 10 | Active | Kunai - Distortion 3 |
| Huuma Shuriken - Construct | 10 | Active | Huuma Shuriken - Grasp 5 |
| Kunai - Distortion | 10 | Active | Mirage 1 |
| Kunai - Rotation | 5 | Active | Kunai - Distortion 3 |
| Kunai - Refraction | 10 | Active | Kunai - Rotation 5 |
| Red Flame Cannon | 10 | Active | Basic Skill |
| Cold Blooded Cannon | 10 | Active | Basic Skill |
| Thundering Cannon | 10 | Active | Basic Skill |
| Golden Dragon Cannon | 10 | Active | Basic Skill |
| Darkening Cannon | 10 | Active | Basic Skill |
| Shadow - Nightmare | 1 | Active(AP) | Shadow Flash 7 |
| Kunai - Nightmare | 1 | Active(AP) | Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5 |
| Dark Dragon - Nightmare | 1 | Active(AP) | Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5 |
| Four Charms | 1 | Active | Technique Release 1, Mirage 1 |
| Mirage - Swarm | 1 | Active (AP) | Mirage 1 |
| Rising Tide | 5 | Active (AP) | Mirage 1 |
| Shadow Torrent | 10 | Active | Shadow Dance 5 |
Class and skill reference · Art reference · Back to classes
Shiranui
An extended Ninja-line class with physical and magical techniques.
Playstyle: Shadows, thrown weapons and ninja magic.
The Oboro-line class shares its advanced skills with Shinkiro. Match equipment to your physical or magical route.
Ninja → Oboro → Shiranui
How the class works
- Melt Away: Deals shadow magic while retreating into shadow concealment.
- Infiltrate: Moves through an enemy’s shadow to strike and reposition.
- Nightmare Erasion: Clears nearby Nightmare effects.
| Shiranui — 24 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Melt Away | 5 | Active | Mirage 1 |
| Infiltrate | 5 | Active | Mirage 1 |
| Nightmare Erasion | 1 | Active | Basic Skill |
| Mirage | 1 | Active | Basic Skill |
| Shadow Hunting | 10 | Active | Mirage 1 |
| Shadow Dance | 10 | Active | Shadow Hunting 3 |
| Shadow Flash | 10 | Active | Shadow Dance 5 |
| Huuma Shuriken - Grasp | 10 | Active | Kunai - Distortion 3 |
| Huuma Shuriken - Construct | 10 | Active | Huuma Shuriken - Grasp 5 |
| Kunai - Distortion | 10 | Active | Mirage 1 |
| Kunai - Rotation | 5 | Active | Kunai - Distortion 3 |
| Kunai - Refraction | 10 | Active | Kunai - Rotation 5 |
| Red Flame Cannon | 10 | Active | Basic Skill |
| Cold Blooded Cannon | 10 | Active | Basic Skill |
| Thundering Cannon | 10 | Active | Basic Skill |
| Golden Dragon Cannon | 10 | Active | Basic Skill |
| Darkening Cannon | 10 | Active | Basic Skill |
| Shadow - Nightmare | 1 | Active(AP) | Shadow Flash 7 |
| Kunai - Nightmare | 1 | Active(AP) | Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5 |
| Dark Dragon - Nightmare | 1 | Active(AP) | Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5 |
| Four Charms | 1 | Active | Technique Release 1, Mirage 1 |
| Mirage - Swarm | 1 | Active (AP) | Mirage 1 |
| Rising Tide | 5 | Active (AP) | Mirage 1 |
| Shadow Torrent | 10 | Active | Shadow Dance 5 |
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Night Watch
An extended class specializing in firearms and ranged combat.
Playstyle: Firearms, aiming and grenades.
Weapon choice determines which attacks are available. Aiming trades movement for stronger combat preparation.
Gunslinger → Rebellion → Night Watch
How the class works
- P.F.I: Improves physical attack while using a firearm.
- Grenade Mastery: Supports grenade damage and concentration.
- Intensive Aim: Builds aiming power while standing still.
| Night Watch — 18 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| P.F.I | 10 | Passive | Basic Skill |
| Grenade Mastery | 10 | Passive | Basic Skill |
| Intensive Aim | 1 | Active (Toggle) | P.F.I 1 |
| Grenade Fragment | 7 | Active | Grenade Mastery 1 |
| The Vigilante at Night | 5 | Active | P.F.I 3, Intensive Aim 1 |
| Only One Bullet | 5 | Active | P.F.I 3, Intensive Aim 1 |
| Spiral Shooting | 5 | Active | P.F.I 3, Intensive Aim 1 |
| Magazine for One | 5 | Active | P.F.I 3, Intensive Aim 1 |
| Wild Fire | 5 | Active | P.F.I 3, Intensive Aim 1 |
| Basic Grenade | 5 | Active | Grenade Mastery 3 |
| Hasty Fire in the Hole | 5 | Active | Basic Grenade 3 |
| Grenades Dropping | 5 | Active | Hasty Fire in the Hole 3 |
| Auto Firing Launcher | 5 | Active | Grenades Dropping 3 |
| Hidden Card | 10 | Active(AP) | P.F.I 5, Intensive Aim 1 |
| Mission Bombard | 10 | Active(AP) | Grenade Mastery 5, Grenades Dropping 3 |
| Wild Shot | 5 | Active | Only One Bullet 3, Spiral Shooting 3, Magazine For One 3 |
| Midnight Fallen | 5 | Active | The Vigilant at Night 3, Magazine for One 3, Wild Fire 3 |
| Tactical Repositioning | 1 | Active | Intensive Aim 1 |
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Soul Ascetic
An extended Taekwon-line class using soul-themed magic.
Playstyle: Talismans, spirit magic and support.
Talismans provide both offensive and supportive tools. Keep an eye on required consumables and the effects you apply.
Taekwon → Soul Linker → Soul Reaper → Soul Ascetic
How the class works
- Talisman Mastery: Improves talisman magic and related skills.
- Soul Mastery: Raises spell-related trait power.
- Talisman of Protection: Applies periodic HP recovery to a friendly target.
| Soul Ascetic — 18 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Talisman Mastery | 10 | Passive | Basic Skill |
| Soul Mastery | 10 | Passive | Basic Skill |
| Talisman of Protection | 5 | Active | Talisman Mastery 1 |
| Talisman of Warrior | 5 | Active | Talisman Mastery 1 |
| Talisman of Magician | 5 | Active | Talisman Mastery 1 |
| Soul Gathering | 5 | Active | Soul Energy Research 5, Soul Mastery 3 |
| Totem of Tutelary | 5 | Active | Talisman Mastery 3, Soul Mastery 3 |
| Talisman of Five Elements | 5 | Active | Talisman Mastery 1 |
| Talisman of Soul Stealing | 5 | Active | Talisman Mastery 1, Soul Mastery 1 |
| Exorcism of Malicious Soul | 5 | Active | Curse of Wicked Soul 5, Soul Gathering 1 |
| Talisman of Blue Dragon | 5 | Active | Talisman of Soul Stealing 1 |
| Talisman of White Tiger | 5 | Active | Talisman of Blue Dragon 1 |
| Talisman of Red Phoenix | 5 | Active | Talisman of White Tiger 1 |
| Talisman of Black Tortoise | 5 | Active | Talisman of Red Phoenix 1 |
| Talisman of Four Bearing God | 5 | Active | Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1 |
| Circle of Directions and Elementals | 5 | Active | Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1 |
| Soul of Heaven and Earth | 10 | Active | Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5 |
| Field of the Yellow Dragon | 5 | Active (AP) | Talisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1 |
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Alitea
An extended class whose abilities include beast and raptor transformations.
Playstyle: Beast, raptor and nature transformations.
Transformation determines which attacks you can use. Plan around form-specific skills rather than treating every attack as interchangeable.
Druid → Karnos → Alitea
How the class works
- Sixth Sense: Provides passive physical combat bonuses.
- Pulse of Madness: Builds Madness through beast attacks.
- Alpha Phase: Grants the highest Madness-stage effect for a limited time.
| Alitea — 29 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Sixth Sense | 5 | Passive | — |
| Pulse of Madness | 5 | Active | Sixth Sense 1 |
| Alpha Phase | 5 | Active (AP) | Pulse of Madness 3 |
| Primal Claw | 5 | Active | Sixth Sense 3 |
| Feral Claw | 5 | Active | Primal Claw 3 |
| Alpha Claw | 5 | Active | Feral Claw 3 |
| Savage Lunge | 10 | Active (AP) | Alpha Phase 3 |
| Frenzy Fang | 5 | Active | Alpha Claw 3 |
| Flip Flap | 5 | Active | Sixth Sense 1 |
| Apex Phase | 5 | Active (AP) | Flip Flap 3 |
| Pinion Shot | 10 | Active | Sixth Sense 3 |
| Quill Spear | 10 | Active | Pinion Shot 3 |
| Tempest Flap | 10 | Active (AP) | Quill Spear 3 |
| Aero Sync | 5 | Active (AP) | Flip Flap 3 |
| Glacier Monolith | 10 | Active | Ice Pillar 5 |
| Glacier Shard | 10 | Active | Glacier Monolith 3 |
| Glacier Stomp | 5 | Active | Glacier Shard 5 |
| Chilling Blast | 5 | Active (AP) | Glacier Monolith 5, Glacier Stomp 5 |
| Roaring Piercer | 10 | Active | Roaring Charge 3 |
| Roaring Charge | 5 | Active | Thundering Focus 5 |
| Furious Storm | 5 | Active (AP) | Thundering Call 5, Roaring Charge 5, Roaring Piercer 5 |
| Terra Wave | 10 | Active | Terra Harvest 5 |
| Terra Harvest | 10 | Active | Earth Bud 5 |
| Solid Stomp | 5 | Active (AP) | Terra Harvest 5, Terra Wave 5 |
| Gravity Hole | 5 | Active (AP) | Nature's Harmony 5 |
| Nature's Aid | 5 | Passive | — |
| Nature's Harmony | 5 | Active (AP) | Truth of Ice 1, Truth of Wind 1, Truth of Earth 1 |
| Plume Piercer | 5 | Active | Quill Spear 3 |
| Nature's Rage | 5 | Active | Nature's Aid 3 |
Class and skill reference · Art reference supplied by the server owner · Back to classes
Hyper Novice
A Novice-line class with access to a broad mix of skills.
Playstyle: Flexible physical and magical routes.
Choose a physical or magical focus. The class draws on familiar attacks but has its own advanced versions and prerequisites.
Novice → Super Novice → Extended Super Novice → Hyper Novice
How the class works
- Self Study Tactics: Improves physical power and selected physical skills.
- Self Study Sorcery: Improves magical power and selected spells.
- Double Bowling Bash: Strikes and knocks back enemies in an area.
| Hyper Novice — 17 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Self Study Tactics | 10 | Passive | Basic Skill |
| Self Study Sorcery | 10 | Passive | Basic Skill |
| Double Bowling Bash | 10 | Active | Self Study Tactics 5 |
| Mega Sonic Blow | 10 | Active | Double Bowling Bash 7 |
| Shield Chain Rush | 10 | Active | Self Study Tactics 5 |
| Spiral Pierce Max | 10 | Active | Shield Chain Rush 7 |
| Meteor Storm Buster | 10 | Active | Self Study Sorcery 5 |
| Jupitel Thunderstorm | 10 | Active | Self Study Sorcery 5 |
| Jack Frost Nova | 10 | Active | Self Study Sorcery 5 |
| Hell's Drive | 10 | Active | Self Study Sorcery 5 |
| Ground Gravitation | 10 | Active | Self Study Sorcery 5 |
| Napalm Vulcan Strike | 10 | Active | Self Study Sorcery 5 |
| Breaking Limit | 1 | Active(AP) | Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7 |
| Rule Break | 1 | Active | Meteor Storm Buster 5, Jupitel Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5 |
| Overcoming Crisis | 5 | Active (AP) | Self Study Tactics Lv 5, Self Study Sorcery Lv 5 |
| Wind Cutter Turbo | 10 | Active | Shield Chain Rush 7 |
| High Magnum Break | 10 | Active | Double Bowling Bash 7 |
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Spirit Handler
A Doram class that builds on the Summoner’s spirit-themed abilities.
Playstyle: Doram spirits and party support.
Chulho, Kisul and Hyunrok support different skill routes. Select a spirit focus that matches the role you want to play.
Doram / Summoner → Spirit Handler
How the class works
- Mystical Creature Mastery: Improves spirit-related combat bonuses.
- Commune With Chulho: Empowers the Chulho skill route.
- Chulho Sonic Claw: Delivers ranged physical claw damage.
| Spirit Handler — 20 advanced skills (expand to view) | |||
|---|---|---|---|
| Skill | Max level | Form | Prerequisites |
| Mystical Creature Mastery | 10 | Passive | — |
| Commune With Chulho | 1 | Passive | Mystical Creature Mastery 7, Hogogong Strike 3 |
| Chulho Sonic Claw | 7 | Active | Mystical Creature Mastery 1 |
| Howling of Chulho | 7 | Active | Mystical Creature Mastery 3, Chulho Sonic Claw 3 |
| Hogogong Strike | 7 | Active | Mystical Creature Mastery 5, Howling of Chulho 3 |
| Commune With Kisul | 1 | Passive | Mystical Creature Mastery 7, Kisul Rampage 3 |
| Kisul Water Spraying | 7 | Active | Mystical Creature Mastery 1 |
| Marine Festival of Kisul | 5 | Active | Mystical Creature Mastery 3, Kisul Water Spraying 3 |
| Sandy Festival of Kisul | 5 | Active | Mystical Creature Mastery 3, Kisul Water Spraying 3 |
| Kisul Rampage | 7 | Active | Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2 |
| Commune With Hyunrok | 1 | Passive | Mystical Creature Mastery 7, Hyunrok Cannon 3 |
| Colors of Hyunrok | 7 | Active | Mystical Creature Mastery 1 |
| Hyunrok Breeze | 7 | Active | Mystical Creature Mastery 3, Colors of Hyunrok 3 |
| Hyunrok Cannon | 7 | Active | Mystical Creature Mastery 5, Hyunrok Breeze 3 |
| Temporary Communion | 5 | Active(AP) | Mystical Creature Mastery 10 |
| Blessing of Mystical Creatures | 5 | Active(AP) | Mystical Creature Mastery 10, Commune With Kisul 1 |
| Chulho Battering | 7 | Active | Mystical Creature Mastery 7, Chulho Sonic Claw 5 |
| Hyunrok Spirit Power | 7 | Active | Mystical Creature Mastery 7, Hyunrok Breeze 5 |
| Kisul Resonance - Chulho | 1 | Active | Commune With Kisul 1, Commune With Chulho 1 |
| Kisul Resonance - Hyunrok | 1 | Active | Commune With Kisul 1, Commune With Hyunrok 1 |
Class and skill reference · Art reference · Back to classes
Builds and progression
- Start with one route. Choose your main attack or party role before splitting skill points across unrelated skills.
- Check the prerequisites. Work backwards from the skill you want to use and reserve points for its requirements.
- Match your equipment. Check required weapon types, element, cast time, attack speed, and consumables for your chosen skills.
- New or returning? Terra Saga recommends Dragon Knight and Shadow Cross as starting points. Read the Beginner's Guide.
- Equipment progression. Start with your Booster Set and work toward the Illusion Set from Episode 17.1, as described in the beginner guide.
- Check the server. Final skill formulas, available classes, equipment bonuses and job-change requirements depend on Terra Saga's implementation.
Sources and artwork
This page uses class paths and skill facts from MuhRO. Each class section links to its reference. The skill indexes cover the advanced class itself; earlier jobs retain their own skills. Reference versions can include skills newer than Terra Saga's configured release.
The class illustrations were created for Terra Saga using official Ragnarok Online designs as visual references. The original class designs belong to Gravity and the respective Ragnarok Online publishers. Alitea uses the visual reference supplied by the server owner. Each class has its own transparent character illustration.
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